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Final Fantasy VII Advent Children Complete Mod will modify your Final Fantasy VII v1.0.5 Windows (digital) download version, replacing character models.
In order to play the Shadowbringers expansion, you must register the code you received alongside your purchase to your FINAL FANTASY XIV service account.
Even if you have registered a pre-order bonus code for early access, you will still need to redeem your full FINAL FANTASY XIV: Shadowbringers registration code or PSN product code to continue playing after the early access period.
* Shadowbringers registration codes can be redeemed on Mog Station and PSN starting from Monday, July 1, 2019 at 8:05 a.m. (PDT)
* Please note that if you have a character logged out in a Shadowbringers area after early access has ended on Friday, July 5, 2019 at 11:59 p.m. (PDT), you will not be able to log in with that character until you redeem your full Shadowbringers code.
A registration code is a 20-digit code that is used to register the Windows, Mac, or Steam version of a product to your service account via the Mog Station.This code can be found printed on the insert which comes inside the physical package, or sent in an email in the case of digital downloads. Steam users simply need to navigate to FINAL FANTASY XIV Online in their Steam game library, and select “CD Key” from the menu on the right to review their code. Registration codes cannot be reissued, so please store them carefully.
A PSN product code is a 12-digit code used to register the PlayStation®4 version of a product via the PlayStation™Network (PSN). This code can be found printed on the insert which comes inside the physical package. Promotion codes cannot be reissued, so please store them carefully.
Those who purchased the digital download version of the game will not need to manually redeem a product code as the full game entitlement was automatically linked to their Sony account at the time they purchased the game.
Players who participated in early access are able to continue playing the expansion after the official release.
Windows / Mac / Steam Users
Users who have registered their Stormblood registration codes and are currently playing FINAL FANTASY XIV will have their game client updated automatically.
Users who do not have the FINAL FANTASY XIV client can download it via the method that matches their platform.
The Reasonable Difficulty mod basically makes the game more difficult in a number of ways. Morph/Stealing/Win values have been changed, battles are harder and item drop rates have been changed. AP/Exp values have also changed. More enemies are now morphable, and even the final battle vs Sephiroth can be lost if you’re not careful. This mod was created by hay, check his. To install this patch, simply download the file listed below.
Pc games download. The majority of folks have observed feigned wafers with baked-goods within our faces.
Run the installer and direct it to your battle folder within your game directory. You shouldn’t really have any problem with installing this mod but if you do encounter any bugs, please feel free to leave a comment in hay’s thread at the link provided above. Download (Version 1.1).
THE REUNIONファイナルファンタジーVIIThe Reunion is compatible only with the English 1998 version and English Steam version (as of R04) of Final Fantasy VII. All information below, including related posts, are relevant to R04 and above. Releases prior to R06 are now unsupported.Before reporting a bug, please check that it isn't already noted in The Reunion Database, found.Do not report bugs for releases prior to R05. Do not ask any questions about releases prior to R05.Please also see the FAQ below.R05c isThe Playstation version of the retranslation project isDonateThe Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and English Steam release). Beacause and the Menu Enhancement are mandatory. They are installed automatically. The other mods are optional.
I strongly suggest that you click on the links below and learn about each before using the installer. The help document (Reunion-help.rtf) also contains valuable information. The 6 mods are:1.2.3.4.5.6.7.FAQQ.
It isn't even installing?A. Make sure you have administrator privileges (right click- 'run as admin' in later versions of Windows), and also make sure that your ANTIVIRUS SOFTWARE IS DISABLED.Q. The changes seem to crash my game.A. Make sure that this problem is exclusive to this mod. Then make sure you have the latest graphic drivers and Aali's latest driver. If the game still crashes, post the app log here with an explanation. If you get the same error when not using this mod, do NOT post a bug report here, as it clearly has NOTHING to do with this project!
Do not report a bug to this thread if using 7th Heaven.Q. What if I'm using Square Enix version?
What if I want to change from the Steam version to the 1998 version?A. You can useQ. There is a problem with X.A.
Jun 20, 2014 A let's play 'Quick Review' for FF7 and the Reunion Mod created for Final Fantasy 7 PC Steam version. Originally I had more footage but it was lost.
Please check The Reunion Database to be sure this hasn't already been noted, and also make sure that no other mod is creating the problem before posting.Q. Will The Reunion work with X?A.
I don't take any interest in other mods, so I don't know.Q. Can you please add support for X?A. I no longer take any requests.Q. I use 7th Heaven, and I have this problem.A. 7th Heaven issues don't belong here.Q.
I liked R03's old Menu Overhaul mod. Can you reinstate it?A. It doesn't fit the style of FF7 or work well with the engine—and the mod looks totally out of place.If you post a question that is not related to a relevant error or bug in The Reunion, I will not answer it. This also applies if you are using 7th Heaven.ToolsDLPB: Installer, TextMod, HextEditLuksy: touphScriptUpdate to lgp/unlgpMyst6re: Makou ReactorNFITC1: WallmarketProud ClodAali: Custom Driver, lgp/unlgpFor testingSithlord: Black ChocoboDLPB: OchuBoxFF7.
Beacauseby DLPB, Luksy, and Charlie BeerBeacause is a Final Fantasy VII relocalization. It is a complete retranslation and relocalization from the ground up, using the original Japanese script. The aim is to have an end product that is accurate and professional. Official sources have been used to minimize errors in context and spelling. Let us be clear what canon means.
It means 'English canon', because every game is localized for many countries, and each have their own quirks. A lot of these quirks exist because of a bad or lacking original translation (usually extending back to much earlier titles).
I see no issue at all in correcting this type of error. On the other hand, there is a logical reason for 'Megalixir' being used instead of 'Last Elixir', and so in those cases I have given people a choice in the installer. I have also allowed the original character names to be used.The canon of Final Fantasy VII (prequels-sequels and so on) is a hugely insulting mish-mash of retcons and ideas aimed at appeasing fanboys and the easily pleased. A number of totally unworkable and stupid plot threads have been introduced to the series, which had absolutely no business in being there and cannot work within the confines of the original story. The original story was a mostly well-written, self contained piece of work. The FF7 'canon' consists of characters who have been revived from the dead (Rufus, Hojo, Sephiroth), and other characters who have been plonked into the original story out of nowhere (for example, Genesis). Citing 'canon' isn't a good argument.
Personally, the only thing I find more disappointing than FF7 canon is Star Wars canon. Both suffer with the same problem: money making at the expense of art and intelligence—the mutilation of the original work, because that's easier than writing logical, thought-provoking dialogue.
We've treated the relocalization of Final Fantasy VII as a separate piece of work, as was intended. Quote from: J R R Tolkien In principle I object as strongly as is possible to the 'translation' of the nomenclature at all (even by a competent person). I wonder why a translator should think himself called on or entitled to do any such thing. That this is an 'imaginary' world does not give him any right to remodel it according to his fancy, even if he could in a few months create a new coherent structure which it took me years to work out. May I say at once that I will not tolerate any similar tinkering with the personal nomenclature. Nor with the name/word Hobbit. Coming up with some absolutely crack pot explanation for why X ended up Y does not make it correct.
I spotted, which makes my point far better than I ever could.The original localization IS mediocre. It suffers from some terrible mistakes in translation, and a lot of unnatural dialogue.
Menu Enhancementby DLPB and KranmerMenu Enhancement updates all menus to look neater.Key Features. Thousands of menu alignment issues. Battle menu moved to the bottom of the screen. Dialogue box and font spacing improvements. Playstation icons reinstated. Game Timer upper-limit is 999 hr 59 min 59 sec. More items in menus.Menu Enhancement is not optional.StatusCompletedInformationFAQ:Q.
Do I need to install Team Avalanche Menu Overhaul?A. And it may cause errors if you do.Q.
My other lovely updates like that World Map overhaul by FeliX are no longer working.A. Move other mods to the Reunion modpath folder.Q. What isn't compatible with this mod?A. Check The Reunion - Help.rtfCreditsDLPB:Hex editingCodingKranmer:Assembly documentationIlDucci:Playstation iconsUpdated/tweaked texturessl1982 / Team Avalanche (For 1998 version only):Character Avatarsworld/midlmap00.pngworld/midlmap200.pngworld/radar00.pngFeliX Leonhart (For 1998 version only):FF7 logo text (ff7logoa00.png, ff7logob00.png,ff7logoc00.png). 60FPS Battlesby DLPB, NFITC1, and ObesebearAllows in-game battles to run at 60fps, so that you regain the experience of the original Playstation game.The Playstation game runs at 60fps across the board, duplicating frames where necessary. The PC game cannot work in that fashion and must use frame-rate limiters. The porting team limited everything in battle to 15fps, creating the following problems (among others):1.
The menu is 4x less smooth and, therefore, 4x less accurate.This is most noticeable with the slots of Cait Sith, Tifa, and theBattle Arena.2. The camera is 2x less smooth.3. Summon animations are 2x less smooth.This mod will fix these issues.This mod works by hijacking the pause function to duplicate the battle elements in much the same way as the PSX version. Because it is using a method the game was not designed for, there may be certain issues in game. Hopefully, these issues can be remedied in time.StatusThis mod is complete, aside from a few faults.DLPB:CodingNFITC1:Additional help and codeObesebear:Interpolated model animationsDziugo:Fix for Tifa's Limit reels. Weaponby DLPBWeapon is a difficulty mod.
Its aim is to provide a balanced, professional, and fair update to the game's difficulty. Weapon is currently at an early stage in development.StatusThis is a massive project that requires editing virtually every main file in the game. So far, only the Gold Saucer mini-games are completed. There is much work to do in every other department.Key FeaturesAs of R05.
Gold Saucer has had extensive editing. Script has been amended or added for G-Bike, Wonder Catcher, Submarine, Coaster, Snowboard, 3-D Battler, and Wrestling. Coaster mini-game has had a complete change in points allocation.
Some hitable objects have been removed, while others added. Hitable objects energy has been amended (for example, the mother ship is much harder to destroy). The propeller bug and boat rotor bug have been removed. The aimer speed has been fixed (originally it was 2x too fast). Submarine mini-game has been reprogrammed somewhat.
The new controls are similar to the Europe/US/International release of the game, and 5 unique difficulties have been added. Other minor changes have been made.InformationMost difficulty mods have, in my opinion, got the balance completely wrong.
Php queue system open source. #An example of a Queue System in PHP Optimise the performances of a server for a better user experience is always an important factor. Sometimes users have to wait for an answer from the server because of long processes that are happening all at once in the back end. Check out the Gearman work queue system and the accompnaying PECL extension. It happens that supervisor is pretty handy for keeping your Gearman workers alive as well. It happens that supervisor is pretty handy for keeping your Gearman workers alive as well.
They've ended up making the game a chore, rather than a fun experience. This mod attempts to address the imbalance, and make the player think more about their actions in game. For example, in battle, rather than pressing attack continually, a player will be encouraged to think about which attacks will hurt a particular enemy.
A mechanical enemy will succumb much more easily to lightning attacks than anything else. Weapon tries not to inflate difficulty artificially through high HP amounts or cheap gimmicks.Weapon will also address the game-play outside of battle. For example, script changes have been made, the price of goods will be altered, and various mini-games have been modified.CreditsDLPB:ProgrammingFile editing3D-BattlerCoasterSnowboardSubmarineWrestlingWonder CatcherClock fixNFITC1:Code consultant, Wallmarket, Proud ClodLuksy:3D-Battler. Model Overhaulby SquallFF8, Kaldarasha, PRP, and Grimmy.The Model Overhaul is an extensive replacement for the game's models.
The models have been chosen to provide what I believe is an improvement to the original game, while staying true to it. The models are mostly from Kaldarasha's unshaded updates. The battle models are largely the same, owing to the fact that they already fit in stylistically with the original game.StatusThis revision is a collection of models, primarily from Squallff8, Kaldarasha and PRP.
The main problem with this release is that certain models will have bad animation. This is something that the modelling community are working to improve.Key Features. All field models updated.
World map characters and Weapon monsters updated.InformationThe original game models were already dated somewhat after the arrival of Final Fantasy VIII. Today, they look more dated than ever.
The original models are of low quality, and often resemble lego more than they do humans. That is not to say that I see them as bad or useless. I can appreciate that some people will like their look because it suits the overall original game style, but I personally believe that Final Fantasy VII is made better by more realistic looking graphics. The developers also seem to agree because they improved on VII's models in later game releases.I do however, make an effort to stick to models that improve on the original, while maintaining their intended look and style.
This means that prequel and sequel material (among others) will not be included in this mod.CreditsSee, Models tab. Okay, wow, I haven't even gone into Tifa's bar yet and I can already start raving. The game has managed to already be darker (as is fitting) with a proper translation and I love the attention to the NPCs and their dialogue that I didn't realize even existed cause of the original translation. And Barrett's personality already feels a bit different (in a good way!) as a result of his more accurate lines.
And wow, a lot of reactions sure make a lot more sense than they did before!I have encountered a slight problem, already, though. Usually right after an FMV moment (not the full ones, but minor ones like them running out of the reactor as it blows up or when Cloud jumps onto the train), the sound cuts out. It returns as soon as you change screens, so at worst it's mildly annoying, but I figured it was worth mention. I'm not certain its the mod though, so it could be some argument between the game and my PC.I can't believe the game is already making more sense though, gosh. XDDEDIT: Forgot to mention the models. They work great visually and I can now say I think the HD chibi models would be all wrong. They're just too detailed to fit with the rest of the environment.
The current ones don't look disproportionate like I half expected, either! Ah, well, I'm no expert when it comes to these things so its possible.Actual error found though, grammar issue. When you have the 'help' feature turned on in battle and hover over Magic it says 'Cast a magic'. Grammatically incorrect, two easy fixes would be 'Cast Magic' (a little awkward imo) or 'Cast a spell'. 'Cast a magic spell' would work as well.
I think it's referred to as 'a magic' in one other place but I forgot to note it. This is on the American English version, don't know if it would be present on the British English one. Fantastic job! I was waiting on pins and needles for this mod, it's a huge milestone in modding FFVII and I'm sure that info about this release will be soon all over the internet. Few years back I didn't expect that someone would successfully fix this flawed translation and you guys did (and are still doing) an outstanding job with your careful and thoughtful approach.Just one question - as far as I know it isn't possible to install this on the Steam version and keep achievements, clouds saves and such, right? It requires converting with one of the tools posted in this forums?
Ah, well, I'm no expert when it comes to these things so its possible.Actual error found though, grammar issue. When you have the 'help' feature turned on in battle and hover over Magic it says 'Cast a magic'. Grammatically incorrect, two easy fixes would be 'Cast Magic' (a little awkward imo) or 'Cast a spell'. 'Cast a magic spell' would work as well. I think it's referred to as 'a magic' in one other place but I forgot to note it. This is on the American English version, don't know if it would be present on the British English one.
Final Fantasy VII Advent Children Complete Mod will modify your Final Fantasy VII v1.0.5 Windows (digital) download version, replacing character models.
In order to play the Shadowbringers expansion, you must register the code you received alongside your purchase to your FINAL FANTASY XIV service account.
Even if you have registered a pre-order bonus code for early access, you will still need to redeem your full FINAL FANTASY XIV: Shadowbringers registration code or PSN product code to continue playing after the early access period.
* Shadowbringers registration codes can be redeemed on Mog Station and PSN starting from Monday, July 1, 2019 at 8:05 a.m. (PDT)
* Please note that if you have a character logged out in a Shadowbringers area after early access has ended on Friday, July 5, 2019 at 11:59 p.m. (PDT), you will not be able to log in with that character until you redeem your full Shadowbringers code.
A registration code is a 20-digit code that is used to register the Windows, Mac, or Steam version of a product to your service account via the Mog Station.This code can be found printed on the insert which comes inside the physical package, or sent in an email in the case of digital downloads. Steam users simply need to navigate to FINAL FANTASY XIV Online in their Steam game library, and select “CD Key” from the menu on the right to review their code. Registration codes cannot be reissued, so please store them carefully.
A PSN product code is a 12-digit code used to register the PlayStation®4 version of a product via the PlayStation™Network (PSN). This code can be found printed on the insert which comes inside the physical package. Promotion codes cannot be reissued, so please store them carefully.
Those who purchased the digital download version of the game will not need to manually redeem a product code as the full game entitlement was automatically linked to their Sony account at the time they purchased the game.
Players who participated in early access are able to continue playing the expansion after the official release.
Windows / Mac / Steam Users
Users who have registered their Stormblood registration codes and are currently playing FINAL FANTASY XIV will have their game client updated automatically.
Users who do not have the FINAL FANTASY XIV client can download it via the method that matches their platform.
The Reasonable Difficulty mod basically makes the game more difficult in a number of ways. Morph/Stealing/Win values have been changed, battles are harder and item drop rates have been changed. AP/Exp values have also changed. More enemies are now morphable, and even the final battle vs Sephiroth can be lost if you’re not careful. This mod was created by hay, check his. To install this patch, simply download the file listed below.
Pc games download. The majority of folks have observed feigned wafers with baked-goods within our faces.
Run the installer and direct it to your battle folder within your game directory. You shouldn’t really have any problem with installing this mod but if you do encounter any bugs, please feel free to leave a comment in hay’s thread at the link provided above. Download (Version 1.1).
THE REUNIONファイナルファンタジーVIIThe Reunion is compatible only with the English 1998 version and English Steam version (as of R04) of Final Fantasy VII. All information below, including related posts, are relevant to R04 and above. Releases prior to R06 are now unsupported.Before reporting a bug, please check that it isn\'t already noted in The Reunion Database, found.Do not report bugs for releases prior to R05. Do not ask any questions about releases prior to R05.Please also see the FAQ below.R05c isThe Playstation version of the retranslation project isDonateThe Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and English Steam release). Beacause and the Menu Enhancement are mandatory. They are installed automatically. The other mods are optional.
I strongly suggest that you click on the links below and learn about each before using the installer. The help document (Reunion-help.rtf) also contains valuable information. The 6 mods are:1.2.3.4.5.6.7.FAQQ.
It isn\'t even installing?A. Make sure you have administrator privileges (right click- \'run as admin\' in later versions of Windows), and also make sure that your ANTIVIRUS SOFTWARE IS DISABLED.Q. The changes seem to crash my game.A. Make sure that this problem is exclusive to this mod. Then make sure you have the latest graphic drivers and Aali\'s latest driver. If the game still crashes, post the app log here with an explanation. If you get the same error when not using this mod, do NOT post a bug report here, as it clearly has NOTHING to do with this project!
Do not report a bug to this thread if using 7th Heaven.Q. What if I\'m using Square Enix version?
What if I want to change from the Steam version to the 1998 version?A. You can useQ. There is a problem with X.A.
Jun 20, 2014 A let\'s play \'Quick Review\' for FF7 and the Reunion Mod created for Final Fantasy 7 PC Steam version. Originally I had more footage but it was lost.
Please check The Reunion Database to be sure this hasn\'t already been noted, and also make sure that no other mod is creating the problem before posting.Q. Will The Reunion work with X?A.
I don\'t take any interest in other mods, so I don\'t know.Q. Can you please add support for X?A. I no longer take any requests.Q. I use 7th Heaven, and I have this problem.A. 7th Heaven issues don\'t belong here.Q.
I liked R03\'s old Menu Overhaul mod. Can you reinstate it?A. It doesn\'t fit the style of FF7 or work well with the engine—and the mod looks totally out of place.If you post a question that is not related to a relevant error or bug in The Reunion, I will not answer it. This also applies if you are using 7th Heaven.ToolsDLPB: Installer, TextMod, HextEditLuksy: touphScriptUpdate to lgp/unlgpMyst6re: Makou ReactorNFITC1: WallmarketProud ClodAali: Custom Driver, lgp/unlgpFor testingSithlord: Black ChocoboDLPB: OchuBoxFF7.
Beacauseby DLPB, Luksy, and Charlie BeerBeacause is a Final Fantasy VII relocalization. It is a complete retranslation and relocalization from the ground up, using the original Japanese script. The aim is to have an end product that is accurate and professional. Official sources have been used to minimize errors in context and spelling. Let us be clear what canon means.
It means \'English canon\', because every game is localized for many countries, and each have their own quirks. A lot of these quirks exist because of a bad or lacking original translation (usually extending back to much earlier titles).
I see no issue at all in correcting this type of error. On the other hand, there is a logical reason for \'Megalixir\' being used instead of \'Last Elixir\', and so in those cases I have given people a choice in the installer. I have also allowed the original character names to be used.The canon of Final Fantasy VII (prequels-sequels and so on) is a hugely insulting mish-mash of retcons and ideas aimed at appeasing fanboys and the easily pleased. A number of totally unworkable and stupid plot threads have been introduced to the series, which had absolutely no business in being there and cannot work within the confines of the original story. The original story was a mostly well-written, self contained piece of work. The FF7 \'canon\' consists of characters who have been revived from the dead (Rufus, Hojo, Sephiroth), and other characters who have been plonked into the original story out of nowhere (for example, Genesis). Citing \'canon\' isn\'t a good argument.
Personally, the only thing I find more disappointing than FF7 canon is Star Wars canon. Both suffer with the same problem: money making at the expense of art and intelligence—the mutilation of the original work, because that\'s easier than writing logical, thought-provoking dialogue.
We\'ve treated the relocalization of Final Fantasy VII as a separate piece of work, as was intended. Quote from: J R R Tolkien In principle I object as strongly as is possible to the \'translation\' of the nomenclature at all (even by a competent person). I wonder why a translator should think himself called on or entitled to do any such thing. That this is an \'imaginary\' world does not give him any right to remodel it according to his fancy, even if he could in a few months create a new coherent structure which it took me years to work out. May I say at once that I will not tolerate any similar tinkering with the personal nomenclature. Nor with the name/word Hobbit. Coming up with some absolutely crack pot explanation for why X ended up Y does not make it correct.
I spotted, which makes my point far better than I ever could.The original localization IS mediocre. It suffers from some terrible mistakes in translation, and a lot of unnatural dialogue.
Menu Enhancementby DLPB and KranmerMenu Enhancement updates all menus to look neater.Key Features. Thousands of menu alignment issues. Battle menu moved to the bottom of the screen. Dialogue box and font spacing improvements. Playstation icons reinstated. Game Timer upper-limit is 999 hr 59 min 59 sec. More items in menus.Menu Enhancement is not optional.StatusCompletedInformationFAQ:Q.
Do I need to install Team Avalanche Menu Overhaul?A. And it may cause errors if you do.Q.
My other lovely updates like that World Map overhaul by FeliX are no longer working.A. Move other mods to the Reunion modpath folder.Q. What isn\'t compatible with this mod?A. Check The Reunion - Help.rtfCreditsDLPB:Hex editingCodingKranmer:Assembly documentationIlDucci:Playstation iconsUpdated/tweaked texturessl1982 / Team Avalanche (For 1998 version only):Character Avatarsworld/midlmap00.pngworld/midlmap200.pngworld/radar00.pngFeliX Leonhart (For 1998 version only):FF7 logo text (ff7logoa00.png, ff7logob00.png,ff7logoc00.png). 60FPS Battlesby DLPB, NFITC1, and ObesebearAllows in-game battles to run at 60fps, so that you regain the experience of the original Playstation game.The Playstation game runs at 60fps across the board, duplicating frames where necessary. The PC game cannot work in that fashion and must use frame-rate limiters. The porting team limited everything in battle to 15fps, creating the following problems (among others):1.
The menu is 4x less smooth and, therefore, 4x less accurate.This is most noticeable with the slots of Cait Sith, Tifa, and theBattle Arena.2. The camera is 2x less smooth.3. Summon animations are 2x less smooth.This mod will fix these issues.This mod works by hijacking the pause function to duplicate the battle elements in much the same way as the PSX version. Because it is using a method the game was not designed for, there may be certain issues in game. Hopefully, these issues can be remedied in time.StatusThis mod is complete, aside from a few faults.DLPB:CodingNFITC1:Additional help and codeObesebear:Interpolated model animationsDziugo:Fix for Tifa\'s Limit reels. Weaponby DLPBWeapon is a difficulty mod.
Its aim is to provide a balanced, professional, and fair update to the game\'s difficulty. Weapon is currently at an early stage in development.StatusThis is a massive project that requires editing virtually every main file in the game. So far, only the Gold Saucer mini-games are completed. There is much work to do in every other department.Key FeaturesAs of R05.
Gold Saucer has had extensive editing. Script has been amended or added for G-Bike, Wonder Catcher, Submarine, Coaster, Snowboard, 3-D Battler, and Wrestling. Coaster mini-game has had a complete change in points allocation.
Some hitable objects have been removed, while others added. Hitable objects energy has been amended (for example, the mother ship is much harder to destroy). The propeller bug and boat rotor bug have been removed. The aimer speed has been fixed (originally it was 2x too fast). Submarine mini-game has been reprogrammed somewhat.
The new controls are similar to the Europe/US/International release of the game, and 5 unique difficulties have been added. Other minor changes have been made.InformationMost difficulty mods have, in my opinion, got the balance completely wrong.
Php queue system open source. #An example of a Queue System in PHP Optimise the performances of a server for a better user experience is always an important factor. Sometimes users have to wait for an answer from the server because of long processes that are happening all at once in the back end. Check out the Gearman work queue system and the accompnaying PECL extension. It happens that supervisor is pretty handy for keeping your Gearman workers alive as well. It happens that supervisor is pretty handy for keeping your Gearman workers alive as well.
They\'ve ended up making the game a chore, rather than a fun experience. This mod attempts to address the imbalance, and make the player think more about their actions in game. For example, in battle, rather than pressing attack continually, a player will be encouraged to think about which attacks will hurt a particular enemy.
A mechanical enemy will succumb much more easily to lightning attacks than anything else. Weapon tries not to inflate difficulty artificially through high HP amounts or cheap gimmicks.Weapon will also address the game-play outside of battle. For example, script changes have been made, the price of goods will be altered, and various mini-games have been modified.CreditsDLPB:ProgrammingFile editing3D-BattlerCoasterSnowboardSubmarineWrestlingWonder CatcherClock fixNFITC1:Code consultant, Wallmarket, Proud ClodLuksy:3D-Battler. Model Overhaulby SquallFF8, Kaldarasha, PRP, and Grimmy.The Model Overhaul is an extensive replacement for the game\'s models.
The models have been chosen to provide what I believe is an improvement to the original game, while staying true to it. The models are mostly from Kaldarasha\'s unshaded updates. The battle models are largely the same, owing to the fact that they already fit in stylistically with the original game.StatusThis revision is a collection of models, primarily from Squallff8, Kaldarasha and PRP.
The main problem with this release is that certain models will have bad animation. This is something that the modelling community are working to improve.Key Features. All field models updated.
World map characters and Weapon monsters updated.InformationThe original game models were already dated somewhat after the arrival of Final Fantasy VIII. Today, they look more dated than ever.
The original models are of low quality, and often resemble lego more than they do humans. That is not to say that I see them as bad or useless. I can appreciate that some people will like their look because it suits the overall original game style, but I personally believe that Final Fantasy VII is made better by more realistic looking graphics. The developers also seem to agree because they improved on VII\'s models in later game releases.I do however, make an effort to stick to models that improve on the original, while maintaining their intended look and style.
This means that prequel and sequel material (among others) will not be included in this mod.CreditsSee, Models tab. Okay, wow, I haven\'t even gone into Tifa\'s bar yet and I can already start raving. The game has managed to already be darker (as is fitting) with a proper translation and I love the attention to the NPCs and their dialogue that I didn\'t realize even existed cause of the original translation. And Barrett\'s personality already feels a bit different (in a good way!) as a result of his more accurate lines.
And wow, a lot of reactions sure make a lot more sense than they did before!I have encountered a slight problem, already, though. Usually right after an FMV moment (not the full ones, but minor ones like them running out of the reactor as it blows up or when Cloud jumps onto the train), the sound cuts out. It returns as soon as you change screens, so at worst it\'s mildly annoying, but I figured it was worth mention. I\'m not certain its the mod though, so it could be some argument between the game and my PC.I can\'t believe the game is already making more sense though, gosh. XDDEDIT: Forgot to mention the models. They work great visually and I can now say I think the HD chibi models would be all wrong. They\'re just too detailed to fit with the rest of the environment.
The current ones don\'t look disproportionate like I half expected, either! Ah, well, I\'m no expert when it comes to these things so its possible.Actual error found though, grammar issue. When you have the \'help\' feature turned on in battle and hover over Magic it says \'Cast a magic\'. Grammatically incorrect, two easy fixes would be \'Cast Magic\' (a little awkward imo) or \'Cast a spell\'. \'Cast a magic spell\' would work as well.
I think it\'s referred to as \'a magic\' in one other place but I forgot to note it. This is on the American English version, don\'t know if it would be present on the British English one. Fantastic job! I was waiting on pins and needles for this mod, it\'s a huge milestone in modding FFVII and I\'m sure that info about this release will be soon all over the internet. Few years back I didn\'t expect that someone would successfully fix this flawed translation and you guys did (and are still doing) an outstanding job with your careful and thoughtful approach.Just one question - as far as I know it isn\'t possible to install this on the Steam version and keep achievements, clouds saves and such, right? It requires converting with one of the tools posted in this forums?
Ah, well, I\'m no expert when it comes to these things so its possible.Actual error found though, grammar issue. When you have the \'help\' feature turned on in battle and hover over Magic it says \'Cast a magic\'. Grammatically incorrect, two easy fixes would be \'Cast Magic\' (a little awkward imo) or \'Cast a spell\'. \'Cast a magic spell\' would work as well. I think it\'s referred to as \'a magic\' in one other place but I forgot to note it. This is on the American English version, don\'t know if it would be present on the British English one.
...'>How To Install Reunion Patch Ff7 Characters(21.03.2020)Final Fantasy VII Advent Children Complete Mod will modify your Final Fantasy VII v1.0.5 Windows (digital) download version, replacing character models.
In order to play the Shadowbringers expansion, you must register the code you received alongside your purchase to your FINAL FANTASY XIV service account.
Even if you have registered a pre-order bonus code for early access, you will still need to redeem your full FINAL FANTASY XIV: Shadowbringers registration code or PSN product code to continue playing after the early access period.
* Shadowbringers registration codes can be redeemed on Mog Station and PSN starting from Monday, July 1, 2019 at 8:05 a.m. (PDT)
* Please note that if you have a character logged out in a Shadowbringers area after early access has ended on Friday, July 5, 2019 at 11:59 p.m. (PDT), you will not be able to log in with that character until you redeem your full Shadowbringers code.
A registration code is a 20-digit code that is used to register the Windows, Mac, or Steam version of a product to your service account via the Mog Station.This code can be found printed on the insert which comes inside the physical package, or sent in an email in the case of digital downloads. Steam users simply need to navigate to FINAL FANTASY XIV Online in their Steam game library, and select “CD Key” from the menu on the right to review their code. Registration codes cannot be reissued, so please store them carefully.
A PSN product code is a 12-digit code used to register the PlayStation®4 version of a product via the PlayStation™Network (PSN). This code can be found printed on the insert which comes inside the physical package. Promotion codes cannot be reissued, so please store them carefully.
Those who purchased the digital download version of the game will not need to manually redeem a product code as the full game entitlement was automatically linked to their Sony account at the time they purchased the game.
Players who participated in early access are able to continue playing the expansion after the official release.
Windows / Mac / Steam Users
Users who have registered their Stormblood registration codes and are currently playing FINAL FANTASY XIV will have their game client updated automatically.
Users who do not have the FINAL FANTASY XIV client can download it via the method that matches their platform.
The Reasonable Difficulty mod basically makes the game more difficult in a number of ways. Morph/Stealing/Win values have been changed, battles are harder and item drop rates have been changed. AP/Exp values have also changed. More enemies are now morphable, and even the final battle vs Sephiroth can be lost if you’re not careful. This mod was created by hay, check his. To install this patch, simply download the file listed below.
Pc games download. The majority of folks have observed feigned wafers with baked-goods within our faces.
Run the installer and direct it to your battle folder within your game directory. You shouldn’t really have any problem with installing this mod but if you do encounter any bugs, please feel free to leave a comment in hay’s thread at the link provided above. Download (Version 1.1).
THE REUNIONファイナルファンタジーVIIThe Reunion is compatible only with the English 1998 version and English Steam version (as of R04) of Final Fantasy VII. All information below, including related posts, are relevant to R04 and above. Releases prior to R06 are now unsupported.Before reporting a bug, please check that it isn\'t already noted in The Reunion Database, found.Do not report bugs for releases prior to R05. Do not ask any questions about releases prior to R05.Please also see the FAQ below.R05c isThe Playstation version of the retranslation project isDonateThe Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and English Steam release). Beacause and the Menu Enhancement are mandatory. They are installed automatically. The other mods are optional.
I strongly suggest that you click on the links below and learn about each before using the installer. The help document (Reunion-help.rtf) also contains valuable information. The 6 mods are:1.2.3.4.5.6.7.FAQQ.
It isn\'t even installing?A. Make sure you have administrator privileges (right click- \'run as admin\' in later versions of Windows), and also make sure that your ANTIVIRUS SOFTWARE IS DISABLED.Q. The changes seem to crash my game.A. Make sure that this problem is exclusive to this mod. Then make sure you have the latest graphic drivers and Aali\'s latest driver. If the game still crashes, post the app log here with an explanation. If you get the same error when not using this mod, do NOT post a bug report here, as it clearly has NOTHING to do with this project!
Do not report a bug to this thread if using 7th Heaven.Q. What if I\'m using Square Enix version?
What if I want to change from the Steam version to the 1998 version?A. You can useQ. There is a problem with X.A.
Jun 20, 2014 A let\'s play \'Quick Review\' for FF7 and the Reunion Mod created for Final Fantasy 7 PC Steam version. Originally I had more footage but it was lost.
Please check The Reunion Database to be sure this hasn\'t already been noted, and also make sure that no other mod is creating the problem before posting.Q. Will The Reunion work with X?A.
I don\'t take any interest in other mods, so I don\'t know.Q. Can you please add support for X?A. I no longer take any requests.Q. I use 7th Heaven, and I have this problem.A. 7th Heaven issues don\'t belong here.Q.
I liked R03\'s old Menu Overhaul mod. Can you reinstate it?A. It doesn\'t fit the style of FF7 or work well with the engine—and the mod looks totally out of place.If you post a question that is not related to a relevant error or bug in The Reunion, I will not answer it. This also applies if you are using 7th Heaven.ToolsDLPB: Installer, TextMod, HextEditLuksy: touphScriptUpdate to lgp/unlgpMyst6re: Makou ReactorNFITC1: WallmarketProud ClodAali: Custom Driver, lgp/unlgpFor testingSithlord: Black ChocoboDLPB: OchuBoxFF7.
Beacauseby DLPB, Luksy, and Charlie BeerBeacause is a Final Fantasy VII relocalization. It is a complete retranslation and relocalization from the ground up, using the original Japanese script. The aim is to have an end product that is accurate and professional. Official sources have been used to minimize errors in context and spelling. Let us be clear what canon means.
It means \'English canon\', because every game is localized for many countries, and each have their own quirks. A lot of these quirks exist because of a bad or lacking original translation (usually extending back to much earlier titles).
I see no issue at all in correcting this type of error. On the other hand, there is a logical reason for \'Megalixir\' being used instead of \'Last Elixir\', and so in those cases I have given people a choice in the installer. I have also allowed the original character names to be used.The canon of Final Fantasy VII (prequels-sequels and so on) is a hugely insulting mish-mash of retcons and ideas aimed at appeasing fanboys and the easily pleased. A number of totally unworkable and stupid plot threads have been introduced to the series, which had absolutely no business in being there and cannot work within the confines of the original story. The original story was a mostly well-written, self contained piece of work. The FF7 \'canon\' consists of characters who have been revived from the dead (Rufus, Hojo, Sephiroth), and other characters who have been plonked into the original story out of nowhere (for example, Genesis). Citing \'canon\' isn\'t a good argument.
Personally, the only thing I find more disappointing than FF7 canon is Star Wars canon. Both suffer with the same problem: money making at the expense of art and intelligence—the mutilation of the original work, because that\'s easier than writing logical, thought-provoking dialogue.
We\'ve treated the relocalization of Final Fantasy VII as a separate piece of work, as was intended. Quote from: J R R Tolkien In principle I object as strongly as is possible to the \'translation\' of the nomenclature at all (even by a competent person). I wonder why a translator should think himself called on or entitled to do any such thing. That this is an \'imaginary\' world does not give him any right to remodel it according to his fancy, even if he could in a few months create a new coherent structure which it took me years to work out. May I say at once that I will not tolerate any similar tinkering with the personal nomenclature. Nor with the name/word Hobbit. Coming up with some absolutely crack pot explanation for why X ended up Y does not make it correct.
I spotted, which makes my point far better than I ever could.The original localization IS mediocre. It suffers from some terrible mistakes in translation, and a lot of unnatural dialogue.
Menu Enhancementby DLPB and KranmerMenu Enhancement updates all menus to look neater.Key Features. Thousands of menu alignment issues. Battle menu moved to the bottom of the screen. Dialogue box and font spacing improvements. Playstation icons reinstated. Game Timer upper-limit is 999 hr 59 min 59 sec. More items in menus.Menu Enhancement is not optional.StatusCompletedInformationFAQ:Q.
Do I need to install Team Avalanche Menu Overhaul?A. And it may cause errors if you do.Q.
My other lovely updates like that World Map overhaul by FeliX are no longer working.A. Move other mods to the Reunion modpath folder.Q. What isn\'t compatible with this mod?A. Check The Reunion - Help.rtfCreditsDLPB:Hex editingCodingKranmer:Assembly documentationIlDucci:Playstation iconsUpdated/tweaked texturessl1982 / Team Avalanche (For 1998 version only):Character Avatarsworld/midlmap00.pngworld/midlmap200.pngworld/radar00.pngFeliX Leonhart (For 1998 version only):FF7 logo text (ff7logoa00.png, ff7logob00.png,ff7logoc00.png). 60FPS Battlesby DLPB, NFITC1, and ObesebearAllows in-game battles to run at 60fps, so that you regain the experience of the original Playstation game.The Playstation game runs at 60fps across the board, duplicating frames where necessary. The PC game cannot work in that fashion and must use frame-rate limiters. The porting team limited everything in battle to 15fps, creating the following problems (among others):1.
The menu is 4x less smooth and, therefore, 4x less accurate.This is most noticeable with the slots of Cait Sith, Tifa, and theBattle Arena.2. The camera is 2x less smooth.3. Summon animations are 2x less smooth.This mod will fix these issues.This mod works by hijacking the pause function to duplicate the battle elements in much the same way as the PSX version. Because it is using a method the game was not designed for, there may be certain issues in game. Hopefully, these issues can be remedied in time.StatusThis mod is complete, aside from a few faults.DLPB:CodingNFITC1:Additional help and codeObesebear:Interpolated model animationsDziugo:Fix for Tifa\'s Limit reels. Weaponby DLPBWeapon is a difficulty mod.
Its aim is to provide a balanced, professional, and fair update to the game\'s difficulty. Weapon is currently at an early stage in development.StatusThis is a massive project that requires editing virtually every main file in the game. So far, only the Gold Saucer mini-games are completed. There is much work to do in every other department.Key FeaturesAs of R05.
Gold Saucer has had extensive editing. Script has been amended or added for G-Bike, Wonder Catcher, Submarine, Coaster, Snowboard, 3-D Battler, and Wrestling. Coaster mini-game has had a complete change in points allocation.
Some hitable objects have been removed, while others added. Hitable objects energy has been amended (for example, the mother ship is much harder to destroy). The propeller bug and boat rotor bug have been removed. The aimer speed has been fixed (originally it was 2x too fast). Submarine mini-game has been reprogrammed somewhat.
The new controls are similar to the Europe/US/International release of the game, and 5 unique difficulties have been added. Other minor changes have been made.InformationMost difficulty mods have, in my opinion, got the balance completely wrong.
Php queue system open source. #An example of a Queue System in PHP Optimise the performances of a server for a better user experience is always an important factor. Sometimes users have to wait for an answer from the server because of long processes that are happening all at once in the back end. Check out the Gearman work queue system and the accompnaying PECL extension. It happens that supervisor is pretty handy for keeping your Gearman workers alive as well. It happens that supervisor is pretty handy for keeping your Gearman workers alive as well.
They\'ve ended up making the game a chore, rather than a fun experience. This mod attempts to address the imbalance, and make the player think more about their actions in game. For example, in battle, rather than pressing attack continually, a player will be encouraged to think about which attacks will hurt a particular enemy.
A mechanical enemy will succumb much more easily to lightning attacks than anything else. Weapon tries not to inflate difficulty artificially through high HP amounts or cheap gimmicks.Weapon will also address the game-play outside of battle. For example, script changes have been made, the price of goods will be altered, and various mini-games have been modified.CreditsDLPB:ProgrammingFile editing3D-BattlerCoasterSnowboardSubmarineWrestlingWonder CatcherClock fixNFITC1:Code consultant, Wallmarket, Proud ClodLuksy:3D-Battler. Model Overhaulby SquallFF8, Kaldarasha, PRP, and Grimmy.The Model Overhaul is an extensive replacement for the game\'s models.
The models have been chosen to provide what I believe is an improvement to the original game, while staying true to it. The models are mostly from Kaldarasha\'s unshaded updates. The battle models are largely the same, owing to the fact that they already fit in stylistically with the original game.StatusThis revision is a collection of models, primarily from Squallff8, Kaldarasha and PRP.
The main problem with this release is that certain models will have bad animation. This is something that the modelling community are working to improve.Key Features. All field models updated.
World map characters and Weapon monsters updated.InformationThe original game models were already dated somewhat after the arrival of Final Fantasy VIII. Today, they look more dated than ever.
The original models are of low quality, and often resemble lego more than they do humans. That is not to say that I see them as bad or useless. I can appreciate that some people will like their look because it suits the overall original game style, but I personally believe that Final Fantasy VII is made better by more realistic looking graphics. The developers also seem to agree because they improved on VII\'s models in later game releases.I do however, make an effort to stick to models that improve on the original, while maintaining their intended look and style.
This means that prequel and sequel material (among others) will not be included in this mod.CreditsSee, Models tab. Okay, wow, I haven\'t even gone into Tifa\'s bar yet and I can already start raving. The game has managed to already be darker (as is fitting) with a proper translation and I love the attention to the NPCs and their dialogue that I didn\'t realize even existed cause of the original translation. And Barrett\'s personality already feels a bit different (in a good way!) as a result of his more accurate lines.
And wow, a lot of reactions sure make a lot more sense than they did before!I have encountered a slight problem, already, though. Usually right after an FMV moment (not the full ones, but minor ones like them running out of the reactor as it blows up or when Cloud jumps onto the train), the sound cuts out. It returns as soon as you change screens, so at worst it\'s mildly annoying, but I figured it was worth mention. I\'m not certain its the mod though, so it could be some argument between the game and my PC.I can\'t believe the game is already making more sense though, gosh. XDDEDIT: Forgot to mention the models. They work great visually and I can now say I think the HD chibi models would be all wrong. They\'re just too detailed to fit with the rest of the environment.
The current ones don\'t look disproportionate like I half expected, either! Ah, well, I\'m no expert when it comes to these things so its possible.Actual error found though, grammar issue. When you have the \'help\' feature turned on in battle and hover over Magic it says \'Cast a magic\'. Grammatically incorrect, two easy fixes would be \'Cast Magic\' (a little awkward imo) or \'Cast a spell\'. \'Cast a magic spell\' would work as well.
I think it\'s referred to as \'a magic\' in one other place but I forgot to note it. This is on the American English version, don\'t know if it would be present on the British English one. Fantastic job! I was waiting on pins and needles for this mod, it\'s a huge milestone in modding FFVII and I\'m sure that info about this release will be soon all over the internet. Few years back I didn\'t expect that someone would successfully fix this flawed translation and you guys did (and are still doing) an outstanding job with your careful and thoughtful approach.Just one question - as far as I know it isn\'t possible to install this on the Steam version and keep achievements, clouds saves and such, right? It requires converting with one of the tools posted in this forums?
Ah, well, I\'m no expert when it comes to these things so its possible.Actual error found though, grammar issue. When you have the \'help\' feature turned on in battle and hover over Magic it says \'Cast a magic\'. Grammatically incorrect, two easy fixes would be \'Cast Magic\' (a little awkward imo) or \'Cast a spell\'. \'Cast a magic spell\' would work as well. I think it\'s referred to as \'a magic\' in one other place but I forgot to note it. This is on the American English version, don\'t know if it would be present on the British English one.
...'>How To Install Reunion Patch Ff7 Characters(21.03.2020)