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мар
R/farcry: Covering all things Far Cry. Discuss the Far Cry series, share your custom maps, or party up with other players!
Infamous Fusion is a mod for Far Cry 2, created by dimibyte
Description:
Now game looks more realistic and harder than ever. Prepare to get shot by mercenaries even through metal sheets. In most cases, without cover you will be nothing. Experience unscouted guard posts on the road and an RPG rocket flying at you or mortar, while you're in sniper's position.
Features:
Weapon shop: real weapon names, military equipment, rebalance in prices, convoy missions to get more weapons unlocked;
Military equipment set system - different equipment bonuses (affiliation, ammo);
Weapon's slot, capacity, carried ammo, recoil, field of view tweaks;
Bullet's momentum based on mass and muzzle velocity (now you will not move big tires with pistol shot);
Bullet's damage based on kinetic power, bullet's length, human's and bullet's average density (now enemy can take some shots from Makarov PM in chest, more in legs or hands, but not in head);
Ballistics for rockets, grenade launchers and bolts;
Changed effects for some weapon impacts;
Iron Mode;
Mercenary equipment rebalance, based on real prices and rarity;
DLC weapon's varied distribution for weapon shop's armory all over FC2 world;
Zooming while aiming disabled for Iron Sights weapons;
Stamina and running time have been increased;
No weapon respawn in armory;
Opening sequence and tutorial(tiny) cut;
Full auto for AR;
Durability of all weapons were greatly increased;
Watch (only after visiting safe house for now; there is a stuck bug if it was used before answering the call);
Retexture:
Wood weapons, Dart Rifle, SPAS-12, Desert Eagle, AR, Sawed Off now have another look;
PSO-1 scope;
clean magazine for dropped AR;
AudioBridge is a $9 macOS app that’s free to try and dead simple to use. Now there’s a new Mac app that does exactly that and for less than $10.The from Sonos for getting Apple AirPlay to work with their wireless speakers includes two options: use a $99 Apple AirPort Express with the, or combine the $99 AirPort Express with the or for the Play:1 or Play:3 without AUX ports. Sony bridge for mac. Just download it to your Mac on the same network as your Sonos speakers, then look for each speaker as an AirPlay target for audio from anywhere that works with AirPlay.For me, this means I’m finally able to easily play a podcast (like) from my iPhone to a Sonos speaker. Those solutions work if you already have the right hardware, but it’s rather expensive for just adding AirPlay support.The unofficial option has been a free server utility called, but AirSonos is much more technical to implement and has offered mixed results in my experience.Enter from developer.
For installation instructions consult the readme fle.
Report problems with download to [email protected]om
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Far Cry 2 - Jackal Mod v.1.21 | mod | 43.3 MB | 5/7/2018 | 32.1K | 269 |
Far Cry 2 - v.1.03 | patch | 33.9 MB | 6/4/2009 | 15.8K | 144 |
Far Cry 2 - Far Cry 2.5: New Dunia v.29042020 | mod | 537.5 MB | 5/2/2020 | 1.6K | 80 |
Far Cry 2 - Far Cry 2: Redux v.27122019 | mod | 28.7 MB | 3/1/2020 | 1.9K | 67 |
Far Cry 2 - Graphical Enhancement Suite v.final | mod | 496.5 KB | 3/15/2015 | 8.8K | 56 |
Far Cry 2 - Far Cry 2 No Malaria and Infinite Sprint v.1.0 | mod | 8.2 MB | 6/16/2019 | 764 | 48 |
Far Cry 2 - Play as Female v.1.2 | mod | 9.2 MB | 5/6/2019 | 626 | 43 |
Far Cry 2 - RealMode v.1.3c | mod | 26.2 MB | 12/18/2016 | 8.1K | 33 |
Far Cry 2 - Get Lost for Fortunes Pack DLC v.1.0 | mod | 6.5 MB | 9/26/2019 | 1.2K | 30 |
Far Cry 2 - Strelokgunslinger ENB Preset v.0.9 | mod | 842.4 KB | 8/8/2014 | 7.8K | 29 |
Far Cry 2 - bonus missions | addon | 5.9 MB | 12/9/2008 | 9.1K | 25 |
Far Cry 2 - Hunter's Far Cry 2 Update GOG v.Final (15122018) | mod | 16.2 MB | 2/12/2019 | 884 | 21 |
Far Cry 2 - Hunter's Far Cry 2 Update Steam v.Final (15122018) | mod | 16 MB | 2/12/2019 | 854 | 19 |
Far Cry 2 - Get Lost v.1.0 | mod | 3.7 MB | 9/26/2019 | 3.9K | 15 |
Far Cry 2 - Infamous Fusion v.7x | mod | 35.3 MB | 3/20/2017 | 5K | 14 |
Far Cry 2 - The Hell in Africa v.1.0 | mod | 7.2 MB | 3/15/2015 | 4K | 14 |
Index |
Site map |
ZSG Network |
Blog - The 100 Rads |
Call of Pripyat |
Shadow of Chernobyl |
Prison Architect |
My YouTube channel |
Equipment |
Upgrades |
Vehicles |
Weapons |
Maps |
Maps |
Areas |
Interactive Maps |
Leboa-Sako |
Bowa Seko |
Missions |
Assassination Missions |
Buddy Missions |
Convoy Missions |
Extra Missions |
Primary Missions |
Game Information |
Locations |
Persons, Contacts & Factions |
Game Mechanics |
Diamonds |
Other |
About the Author |
Modified: 24/8/2010 19:37:08 |
Table of content |
Additional Content |
Buddies |
Checkpoints |
Diamonds |
Difficulty |
Exploration |
Health |
Jackal Tapes |
Malaria |
Named areas |
Reputation |
Underground Missions |
Vehicles |
Weapons & Weapon Reliability |
Promotional Content. Click that and you'll be prompted to enter a password. If you enter a correct password, you'll unlock a number of additional missions in the game. These missions all deal with a predecessor of yours who were also sent to kill the Jackal. To unlock the extra missions enter one of the following passwords. I believe they all unlock the same missions, so there is no need to enter more than one - and it shouldn't matter which one you enter. Just notice that the passwords are case-sensitive, so type them in exactly as they appear below; I've included more than just one password since I haven't confirmed if there is any difference between the content they unlock - but as far as I've seen (and heard), there doesn't seem to be.
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Far Cry 2. They're solitary mercenaries who are not affiliated with either the UFLL or the APR, and generally speaking if you help them out, they'll help you out. While playing through the tutorial section of the game you'll rescue your first buddy. You'll also be given another buddy automatically upon completion. Later on in the game you may locate and rescue other buddies, as part of your exploration or as part of the primary missions in the game.Rescuing a buddy is usually quite simple. Most of them will locked up in various buildings throughout the world - all you need to do is unlock the door and you've got a new buddy. You may also gain buddies in a few other situations, although these are quite rare. Also, you may also gain a new buddy as a direct, or indirect, consequence of completing a primary mission.
Most often after you've picked up a primary mission you'll get a call from your best buddy; he'll ask you to meet him at a safehouse somewhere in the district, usually fairly close to the mission objective. If you meet up with him there, he'll offer the subverted mission.
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Each checkpoint has either a ammunition pile, fuel pile, explosives pile or a health cabinet. By tagging these with your monocular (or simply by approaching the pile or cabinet) you can scout a checkpoint; this will basically replace the 'locked checkpoint' icon on your map with an icon indicating which type of checkpoint it is, ie. what kind of pile (or health cabinet) you'll find there. You can also find other types of supplies at checkpoints, but only in limited amounts. Checkpoints also have vehicles available - the most common being assault trucks (and swamp boats if the checkpoint is close to the water). Since checkpoints features both enemies and vehicles, you'll often find yourself being pursued if you just drive through (or near) a checkpoint; if you can get enough distance between you and them, they'll often give up the chase, but most times the enemies will be quite fast getting into a vehicle. This can be quite annoying especially since there are so many checkpoint scattered around the two regions; often you may wish to completely avoid checkpoints just to make sure you don't end up in yet another firefight (or being chased by an Assault Truck). |
diamond briefcases that are scattered all over the two districts.
Most of the briefcases can be found out in the open lands which means that all you have to do is invest some time in locating and looting them. However, some briefcases are also located in many of the named areas in the two districts. Since these areas are inhabited by enemies, locating the briefcases here does come with a small risk.You can see the locations of all diamond briefcases in the maps contained in this site. You can also use the interactive maps to see the location and read a description of how to locate each individual briefcase; some briefcases are more tricky to obtain - or require a certain approach - and I've tried to include such information in the descriptions as well. If you have problems using the Interactive maps, or you just dont like them , I've also compiled standard lists that can be found in the Diamonds section of this website. |
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When you start a new game you won't have access to Bowa Seko straight away. Although the Central Desert does connect the two districts, you'll pass out if you move too far into this particular area. I suggest you only explore that region once you're meant to, ie. when the story leads you to Bowa Seko. If you really need diamonds, the two briefcases in the northern part should be safe to claim without worrying about passing out. Sadly, you cannot explore every little nook and cranny of all the regions. In certain areas, especially around cliffs and mountains, you may actually bump into invisible walls that keep you from going any further. While this is pretty rare, it's still a bit sad because it would be nice to be able to explore all areas, and it does take you out of the experience and remind you that this is just a game. Still, with the amount of land in the game, there are plenty of other places to explore. While some may find exploration exciting in itself, the game does have a few incentives for you to venture off on your own. Throughout the lands you may come upon plenty of diamond briefcases, and there are also Jackal Tapes to be found. You may also come upon some interesting sights such as crashed airplanes, makeshift shelters, |
Syrettes allow you to heal any wounds you have sustained. You can replenish your syrettes by picking up health supplies or looting health cabinets; doing this will also heal any wounds you have. Water bottles will also heal any injuries but doesn't provide any syrettes. At the Weapons Shop you can buy First Aid Kit upgrades that allow you to carry an additional syrette or two. A health cabinet will completely replenish all your syrettes; health supplies will provide one or two syrettes depending on the difficulty setting of your game.
When you press the Self-Heal button, you wont actually use a syrette, but rather perform an elaborate emergency treatment (such as bandaging your wounds, or pulling a bullet out of your arm or leg with a pair of tongs) - this will restore your health back to two bars. This move takes a bit of time, and what's worse: it can be interrupted - if you get shot, for example, you'll stop the treatment and will have to try again. This can be very dangerous since a mortal wound will cause you to bleed health, and at the same time you're vulnerable because the healing process can be interrupted. If you're mortally wounded with enemies around you, your best bet is likely to find a cover spot (behind a car or a rock, for example) where you can heal without as much danger of being interrupted. Another option is to try to take out any nearby enemies before healing yourself, but since you're already very low on health this can be a risky move. |
When you pick up a Jackal Tape you'll get to hear the content, which often provide some insight into the who the Jackal is and what motivates him. You can see a list of all the Jackal Tapes you've found in the menu, as well as replay them if needed. As with diamond briefcases, you can use your GPS to locate Jackal Tapes. The indicator will start to blink when you're close to a tape. You can find a Jackal Tape in each of the following regions (click a link to see the exact location of the Jackal Tape in that particular region):
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Every now and then you'll suffer a malaria attack; as you saw during the introduction, this will cause your vision to blur, and your stamina will temporarily be drained leaving you unable to sprint or jump. A pill bottle icon will appear in the lower, left corner of the screen. Use the Self-Heal button to take a pill, which will remove the symptoms of malaria for a period of time. While these symptoms for the most part are simply an annoyance, suffering an attack while in combat can be potentially disastrous.
Once a new underground mission becomes available you may eventually run out of malaria pills if you don't pick up and complete the mission. It'll be rather clear when you do run out, since you'll stare down the empty pill bottle after you get out the last pill. While I don't think that you can actually die from malaria in the game, as I've explained above there are some good reasons to keep medicine in stock. This means that once an Underground mission does become available, you should complete it whenever you get the chance. |
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Besides the need to decrease your sickness level, and acquire more malaria medicine, I don't really see any points in intentionally increasing your reputation since it'll just end up making the game more difficult. However, if you don't mind that - or you're looking for more of a challenge - that's your call. If you don't want to increase your reputation more than needed, there is no real incentive to take on buddy missions.. unless you just want to experience and complete them for fun, or perhaps if you've lost your best buddy and now need a replacement - or wish to have a specific buddy help you.I think it would've been nice if your reputation affected more than just underground missions and enemy equipment, or at least if it came with some other type of reward - because as it is currently, I don't really see much of a reason to intentionally increase your reputation.
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When an underground mission becomes available, you'll notice that the small 'Mission Available' icon appears over the church in Pala (or clinic in Mosate Selao) and the Underground Locations you've visited; a note will also appear in the Menu screen indicating that an Underground mission has opened up. To start the mission you can do one of two things - either head to the church (or clinic) and talk to the priest or doctor; you can also go to one of the Underground Locations you've already been to and talk to the person inside. You'll be handed some travel papers and an objective marker will appear on your map. That's a different Underground Location where you need to deliver the papers. While you normally won't run out of malaria medicine, you may actually do so once an Underground mission becomes available; if you don't pick up the mission, you'll eventually run out which means that if you wish to keep your malaria in check, you'll need to complete Underground missions every once in a while. |
You can heal yourself and take a malaria pill while you're piloting most vehicles - I believe the only exception is the Hang glider. However, while healing (or taking a pill) you cannot actually steer the vehicle, so if you're driving make sure you've got a small stretch of open land ahead of you. While driving a vehicle you can hold down the left or right - or both - mouse buttons to look left, right or behind, respectively; release the button(s) to return to your original viewpoint. These 'shortcuts' are useful since you don't have to manually turn around to look and back again to focus on the road ahead. Most vehicles can be repaired if they sustain enough damage. If this happens, the engine will start to emit smoke; at first it'll be gray smoke, then black smoke, and after that the engine may catch fire. In the latter case it's too late to repair and the vehicle will blow up shortly after. To repair a vehicle simply get out of it and face the engine (for cars this means the hood); a small wrench-like icon should appear. Press the Use key to start repairing it. It takes a bit of time for you to repair a vehicle, but you can abort the operation by pressing Use again. You can also get interrupted when repairing a vehicle (ie. by getting shot) which will also cause you to abort the operation. At the Weapons Shop you can buy upgrades that improve the durability of vehicles and reduce the amount of time it takes to repair them; the Vehicles page lists all vehicles along with the cost of their respective upgrade.
There are three types of mounted weapons: a light machinegun, a heavy machinegun, and a grenade launcher. While the light machinegun isn't the most powerful weapon (comparable to the light machineguns you can carry), both the heavy machinegun and the grenade launcher pack a pretty decent punch; in fact, encountering enemies in fully manned vehicles with either of the latter two weapons can be somewhat of a challenge. The heavy machinegun can chew you up in just a couple of shots, and the grenade launcher will take you down with just a shot or two. The mounted weapons are fairly accurate, the main exception is the light machinegun which is pretty much useless at long ranges; however, since you can aim with mounted weapons (just like you can aim with regular weapons) you can increase the accuracy quite a bit. I rarely use aiming with the heavy machinegun or the grenade launcher since these are quite accurate off the bat.
Enemies in vehicles that does not have a mounted weapon will often try to ram you, and attempt to force you off the road. While this is not nearly as annoying as having an assault truck on your back, the enemies tend to do a good job of ramming your vehicle, often forcing into trees or rocks. This will not only damage your vehicle, but if you're unlucky you'll hit an object dead on, forcing your vehicle to come to a complete stop. While enemies drive vehicles fairly well, they're not always as good at driving around objects - if you take the chase off road, you can weave in and out between trees and rocks - you may often see your pursuers ram into the objects which gives you a perfect opportunity to escape. If you do get out of your vehicle while being pursued, keen an eye on the enemy vehicle; usually they'll speed up just before they come to a full stop, and if you're on foot you can easily get run over if you're not careful. A good strategy is to stop your vehicle near a solid object (such as a tree or a rock), if possible, and take cover behind it so that you're not easily run over. |
All weapons you pick up from enemies are worn; they will fire but they are often very prone to jamming. Once you have enough diamonds to buy weapons, I'd recommend that you do so - especially since a weapon, once bought, will come in endless supply (for free) from the building next to Weapons Shop. A few select weapons such as rocket launchers wont jam but instead misfire. This usually means that the rocket (or projectile) will fly out of control or simply not detonate on impact. At the Weapons Shop you can buy upgrades to your weapons that will make them more reliable and thus less prone to jamming and misfires. For a list of weapons that are available in Far Cry 2 please refer to the Weapons page. As soon as you buy a new weapon, the upgrades for that particular weapon will automatically be unlocked; this will happen when you leave the PC after bying a weapon, however, so you need to Use the PC again to see the new upgrades.
The munitions piles can be destroyed if they take enough damage; while you rarely intentionally want to destroy a pile, it can sometimes be a satisfying strategy to target a pile if there are enough enemies around it. While explosives and fuel piles will simply explode, ammunition piles will have the ammunition going off like fireworks, shooting in all directions. I believe a destroyed pile will eventually respawn.
You can unlock two extra machetes simply by creating a profile for online multiplay; you don't have to play online, simply creating a profile is all you need. To do so, go into the menu, select Multiplayer and click the Create button at the bottom of the screen. Select Online as the profile type and continue with the registration process; during this you'll be asked for your online key - this is the same as your CD key (or Install keycode). Once complete, you can now - while not in a game - go into the Options menu and click Game - you should have a new option available: Machete Type. There are three types of machetes: modern, primitive and homemade. While I believe the difference is merely in what the machete looks like (and not how much damage it does), it's still a welcome customization feature. |
To unlock the extra missions enter one of the following passwords. I believe they all unlock the same missions, so there is no need to enter more than one - and it shouldn't matter which one you enter. Just notice that the passwords are case-sensitive, so type them in exactly as they appear below; I've included more than just one password since I haven't confirmed if there is any difference between the content they unlock - but as far as I've seen (and heard), there doesn't seem to be.
Far Cry 2. They're solitary mercenaries who are not affiliated with either the UFLL or the APR, and generally speaking if you help them out, they'll help you out. While playing through the tutorial section of the game you'll rescue your first buddy. You'll also be given another buddy automatically upon completion. Later on in the game you may locate and rescue other buddies, as part of your exploration or as part of the primary missions in the game.Rescuing a buddy is usually quite simple. Most of them will locked up in various buildings throughout the world - all you need to do is unlock the door and you've got a new buddy. You may also gain buddies in a few other situations, although these are quite rare. Also, you may also gain a new buddy as a direct, or indirect, consequence of completing a primary mission.
Most often after you've picked up a primary mission you'll get a call from your best buddy; he'll ask you to meet him at a safehouse somewhere in the district, usually fairly close to the mission objective. If you meet up with him there, he'll offer the subverted mission.
|
Each checkpoint has either a ammunition pile, fuel pile, explosives pile or a health cabinet. By tagging these with your monocular (or simply by approaching the pile or cabinet) you can scout a checkpoint; this will basically replace the 'locked checkpoint' icon on your map with an icon indicating which type of checkpoint it is, ie. what kind of pile (or health cabinet) you'll find there. You can also find other types of supplies at checkpoints, but only in limited amounts. Checkpoints also have vehicles available - the most common being assault trucks (and swamp boats if the checkpoint is close to the water). Since checkpoints features both enemies and vehicles, you'll often find yourself being pursued if you just drive through (or near) a checkpoint; if you can get enough distance between you and them, they'll often give up the chase, but most times the enemies will be quite fast getting into a vehicle. This can be quite annoying especially since there are so many checkpoint scattered around the two regions; often you may wish to completely avoid checkpoints just to make sure you don't end up in yet another firefight (or being chased by an Assault Truck). |
diamond briefcases that are scattered all over the two districts.
Most of the briefcases can be found out in the open lands which means that all you have to do is invest some time in locating and looting them. However, some briefcases are also located in many of the named areas in the two districts. Since these areas are inhabited by enemies, locating the briefcases here does come with a small risk.You can see the locations of all diamond briefcases in the maps contained in this site. You can also use the interactive maps to see the location and read a description of how to locate each individual briefcase; some briefcases are more tricky to obtain - or require a certain approach - and I've tried to include such information in the descriptions as well. If you have problems using the Interactive maps, or you just dont like them , I've also compiled standard lists that can be found in the Diamonds section of this website. |
|
When you start a new game you won't have access to Bowa Seko straight away. Although the Central Desert does connect the two districts, you'll pass out if you move too far into this particular area. I suggest you only explore that region once you're meant to, ie. when the story leads you to Bowa Seko. If you really need diamonds, the two briefcases in the northern part should be safe to claim without worrying about passing out. Sadly, you cannot explore every little nook and cranny of all the regions. In certain areas, especially around cliffs and mountains, you may actually bump into invisible walls that keep you from going any further. While this is pretty rare, it's still a bit sad because it would be nice to be able to explore all areas, and it does take you out of the experience and remind you that this is just a game. Still, with the amount of land in the game, there are plenty of other places to explore. While some may find exploration exciting in itself, the game does have a few incentives for you to venture off on your own. Throughout the lands you may come upon plenty of diamond briefcases, and there are also Jackal Tapes to be found. You may also come upon some interesting sights such as crashed airplanes, makeshift shelters, |
Syrettes allow you to heal any wounds you have sustained. You can replenish your syrettes by picking up health supplies or looting health cabinets; doing this will also heal any wounds you have. Water bottles will also heal any injuries but doesn't provide any syrettes. At the Weapons Shop you can buy First Aid Kit upgrades that allow you to carry an additional syrette or two. A health cabinet will completely replenish all your syrettes; health supplies will provide one or two syrettes depending on the difficulty setting of your game.
When you press the Self-Heal button, you wont actually use a syrette, but rather perform an elaborate emergency treatment (such as bandaging your wounds, or pulling a bullet out of your arm or leg with a pair of tongs) - this will restore your health back to two bars. This move takes a bit of time, and what's worse: it can be interrupted - if you get shot, for example, you'll stop the treatment and will have to try again. This can be very dangerous since a mortal wound will cause you to bleed health, and at the same time you're vulnerable because the healing process can be interrupted. If you're mortally wounded with enemies around you, your best bet is likely to find a cover spot (behind a car or a rock, for example) where you can heal without as much danger of being interrupted. Another option is to try to take out any nearby enemies before healing yourself, but since you're already very low on health this can be a risky move. |
When you pick up a Jackal Tape you'll get to hear the content, which often provide some insight into the who the Jackal is and what motivates him. You can see a list of all the Jackal Tapes you've found in the menu, as well as replay them if needed. As with diamond briefcases, you can use your GPS to locate Jackal Tapes. The indicator will start to blink when you're close to a tape. You can find a Jackal Tape in each of the following regions (click a link to see the exact location of the Jackal Tape in that particular region):
|
Every now and then you'll suffer a malaria attack; as you saw during the introduction, this will cause your vision to blur, and your stamina will temporarily be drained leaving you unable to sprint or jump. A pill bottle icon will appear in the lower, left corner of the screen. Use the Self-Heal button to take a pill, which will remove the symptoms of malaria for a period of time. While these symptoms for the most part are simply an annoyance, suffering an attack while in combat can be potentially disastrous.
Once a new underground mission becomes available you may eventually run out of malaria pills if you don't pick up and complete the mission. It'll be rather clear when you do run out, since you'll stare down the empty pill bottle after you get out the last pill. While I don't think that you can actually die from malaria in the game, as I've explained above there are some good reasons to keep medicine in stock. This means that once an Underground mission does become available, you should complete it whenever you get the chance. |
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Besides the need to decrease your sickness level, and acquire more malaria medicine, I don't really see any points in intentionally increasing your reputation since it'll just end up making the game more difficult. However, if you don't mind that - or you're looking for more of a challenge - that's your call. If you don't want to increase your reputation more than needed, there is no real incentive to take on buddy missions.. unless you just want to experience and complete them for fun, or perhaps if you've lost your best buddy and now need a replacement - or wish to have a specific buddy help you.I think it would've been nice if your reputation affected more than just underground missions and enemy equipment, or at least if it came with some other type of reward - because as it is currently, I don't really see much of a reason to intentionally increase your reputation.
|
When an underground mission becomes available, you'll notice that the small 'Mission Available' icon appears over the church in Pala (or clinic in Mosate Selao) and the Underground Locations you've visited; a note will also appear in the Menu screen indicating that an Underground mission has opened up. To start the mission you can do one of two things - either head to the church (or clinic) and talk to the priest or doctor; you can also go to one of the Underground Locations you've already been to and talk to the person inside. You'll be handed some travel papers and an objective marker will appear on your map. That's a different Underground Location where you need to deliver the papers. While you normally won't run out of malaria medicine, you may actually do so once an Underground mission becomes available; if you don't pick up the mission, you'll eventually run out which means that if you wish to keep your malaria in check, you'll need to complete Underground missions every once in a while. |
You can heal yourself and take a malaria pill while you're piloting most vehicles - I believe the only exception is the Hang glider. However, while healing (or taking a pill) you cannot actually steer the vehicle, so if you're driving make sure you've got a small stretch of open land ahead of you. While driving a vehicle you can hold down the left or right - or both - mouse buttons to look left, right or behind, respectively; release the button(s) to return to your original viewpoint. These 'shortcuts' are useful since you don't have to manually turn around to look and back again to focus on the road ahead. Most vehicles can be repaired if they sustain enough damage. If this happens, the engine will start to emit smoke; at first it'll be gray smoke, then black smoke, and after that the engine may catch fire. In the latter case it's too late to repair and the vehicle will blow up shortly after. To repair a vehicle simply get out of it and face the engine (for cars this means the hood); a small wrench-like icon should appear. Press the Use key to start repairing it. It takes a bit of time for you to repair a vehicle, but you can abort the operation by pressing Use again. You can also get interrupted when repairing a vehicle (ie. by getting shot) which will also cause you to abort the operation. At the Weapons Shop you can buy upgrades that improve the durability of vehicles and reduce the amount of time it takes to repair them; the Vehicles page lists all vehicles along with the cost of their respective upgrade.
There are three types of mounted weapons: a light machinegun, a heavy machinegun, and a grenade launcher. While the light machinegun isn't the most powerful weapon (comparable to the light machineguns you can carry), both the heavy machinegun and the grenade launcher pack a pretty decent punch; in fact, encountering enemies in fully manned vehicles with either of the latter two weapons can be somewhat of a challenge. The heavy machinegun can chew you up in just a couple of shots, and the grenade launcher will take you down with just a shot or two. The mounted weapons are fairly accurate, the main exception is the light machinegun which is pretty much useless at long ranges; however, since you can aim with mounted weapons (just like you can aim with regular weapons) you can increase the accuracy quite a bit. I rarely use aiming with the heavy machinegun or the grenade launcher since these are quite accurate off the bat.
Enemies in vehicles that does not have a mounted weapon will often try to ram you, and attempt to force you off the road. While this is not nearly as annoying as having an assault truck on your back, the enemies tend to do a good job of ramming your vehicle, often forcing into trees or rocks. This will not only damage your vehicle, but if you're unlucky you'll hit an object dead on, forcing your vehicle to come to a complete stop. While enemies drive vehicles fairly well, they're not always as good at driving around objects - if you take the chase off road, you can weave in and out between trees and rocks - you may often see your pursuers ram into the objects which gives you a perfect opportunity to escape. If you do get out of your vehicle while being pursued, keen an eye on the enemy vehicle; usually they'll speed up just before they come to a full stop, and if you're on foot you can easily get run over if you're not careful. A good strategy is to stop your vehicle near a solid object (such as a tree or a rock), if possible, and take cover behind it so that you're not easily run over. |
All weapons you pick up from enemies are worn; they will fire but they are often very prone to jamming. Once you have enough diamonds to buy weapons, I'd recommend that you do so - especially since a weapon, once bought, will come in endless supply (for free) from the building next to Weapons Shop. A few select weapons such as rocket launchers wont jam but instead misfire. This usually means that the rocket (or projectile) will fly out of control or simply not detonate on impact. At the Weapons Shop you can buy upgrades to your weapons that will make them more reliable and thus less prone to jamming and misfires. For a list of weapons that are available in Far Cry 2 please refer to the Weapons page. As soon as you buy a new weapon, the upgrades for that particular weapon will automatically be unlocked; this will happen when you leave the PC after bying a weapon, however, so you need to Use the PC again to see the new upgrades.
The munitions piles can be destroyed if they take enough damage; while you rarely intentionally want to destroy a pile, it can sometimes be a satisfying strategy to target a pile if there are enough enemies around it. While explosives and fuel piles will simply explode, ammunition piles will have the ammunition going off like fireworks, shooting in all directions. I believe a destroyed pile will eventually respawn.
You can unlock two extra machetes simply by creating a profile for online multiplay; you don't have to play online, simply creating a profile is all you need. To do so, go into the menu, select Multiplayer and click the Create button at the bottom of the screen. Select Online as the profile type and continue with the registration process; during this you'll be asked for your online key - this is the same as your CD key (or Install keycode). Once complete, you can now - while not in a game - go into the Options menu and click Game - you should have a new option available: Machete Type. There are three types of machetes: modern, primitive and homemade. While I believe the difference is merely in what the machete looks like (and not how much damage it does), it's still a welcome customization feature. |
To unlock the extra missions enter one of the following passwords. I believe they all unlock the same missions, so there is no need to enter more than one - and it shouldn't matter which one you enter. Just notice that the passwords are case-sensitive, so type them in exactly as they appear below; I've included more than just one password since I haven't confirmed if there is any difference between the content they unlock - but as far as I've seen (and heard), there doesn't seem to be.
Far Cry 2. They're solitary mercenaries who are not affiliated with either the UFLL or the APR, and generally speaking if you help them out, they'll help you out. While playing through the tutorial section of the game you'll rescue your first buddy. You'll also be given another buddy automatically upon completion. Later on in the game you may locate and rescue other buddies, as part of your exploration or as part of the primary missions in the game.Rescuing a buddy is usually quite simple. Most of them will locked up in various buildings throughout the world - all you need to do is unlock the door and you've got a new buddy. You may also gain buddies in a few other situations, although these are quite rare. Also, you may also gain a new buddy as a direct, or indirect, consequence of completing a primary mission.
Most often after you've picked up a primary mission you'll get a call from your best buddy; he'll ask you to meet him at a safehouse somewhere in the district, usually fairly close to the mission objective. If you meet up with him there, he'll offer the subverted mission.
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Each checkpoint has either a ammunition pile, fuel pile, explosives pile or a health cabinet. By tagging these with your monocular (or simply by approaching the pile or cabinet) you can scout a checkpoint; this will basically replace the 'locked checkpoint' icon on your map with an icon indicating which type of checkpoint it is, ie. what kind of pile (or health cabinet) you'll find there. You can also find other types of supplies at checkpoints, but only in limited amounts. Checkpoints also have vehicles available - the most common being assault trucks (and swamp boats if the checkpoint is close to the water). Since checkpoints features both enemies and vehicles, you'll often find yourself being pursued if you just drive through (or near) a checkpoint; if you can get enough distance between you and them, they'll often give up the chase, but most times the enemies will be quite fast getting into a vehicle. This can be quite annoying especially since there are so many checkpoint scattered around the two regions; often you may wish to completely avoid checkpoints just to make sure you don't end up in yet another firefight (or being chased by an Assault Truck). |
diamond briefcases that are scattered all over the two districts.
Most of the briefcases can be found out in the open lands which means that all you have to do is invest some time in locating and looting them. However, some briefcases are also located in many of the named areas in the two districts. Since these areas are inhabited by enemies, locating the briefcases here does come with a small risk.You can see the locations of all diamond briefcases in the maps contained in this site. You can also use the interactive maps to see the location and read a description of how to locate each individual briefcase; some briefcases are more tricky to obtain - or require a certain approach - and I've tried to include such information in the descriptions as well. If you have problems using the Interactive maps, or you just dont like them , I've also compiled standard lists that can be found in the Diamonds section of this website. |
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When you start a new game you won't have access to Bowa Seko straight away. Although the Central Desert does connect the two districts, you'll pass out if you move too far into this particular area. I suggest you only explore that region once you're meant to, ie. when the story leads you to Bowa Seko. If you really need diamonds, the two briefcases in the northern part should be safe to claim without worrying about passing out. Sadly, you cannot explore every little nook and cranny of all the regions. In certain areas, especially around cliffs and mountains, you may actually bump into invisible walls that keep you from going any further. While this is pretty rare, it's still a bit sad because it would be nice to be able to explore all areas, and it does take you out of the experience and remind you that this is just a game. Still, with the amount of land in the game, there are plenty of other places to explore. While some may find exploration exciting in itself, the game does have a few incentives for you to venture off on your own. Throughout the lands you may come upon plenty of diamond briefcases, and there are also Jackal Tapes to be found. You may also come upon some interesting sights such as crashed airplanes, makeshift shelters, |
Syrettes allow you to heal any wounds you have sustained. You can replenish your syrettes by picking up health supplies or looting health cabinets; doing this will also heal any wounds you have. Water bottles will also heal any injuries but doesn't provide any syrettes. At the Weapons Shop you can buy First Aid Kit upgrades that allow you to carry an additional syrette or two. A health cabinet will completely replenish all your syrettes; health supplies will provide one or two syrettes depending on the difficulty setting of your game.
When you press the Self-Heal button, you wont actually use a syrette, but rather perform an elaborate emergency treatment (such as bandaging your wounds, or pulling a bullet out of your arm or leg with a pair of tongs) - this will restore your health back to two bars. This move takes a bit of time, and what's worse: it can be interrupted - if you get shot, for example, you'll stop the treatment and will have to try again. This can be very dangerous since a mortal wound will cause you to bleed health, and at the same time you're vulnerable because the healing process can be interrupted. If you're mortally wounded with enemies around you, your best bet is likely to find a cover spot (behind a car or a rock, for example) where you can heal without as much danger of being interrupted. Another option is to try to take out any nearby enemies before healing yourself, but since you're already very low on health this can be a risky move. |
When you pick up a Jackal Tape you'll get to hear the content, which often provide some insight into the who the Jackal is and what motivates him. You can see a list of all the Jackal Tapes you've found in the menu, as well as replay them if needed. As with diamond briefcases, you can use your GPS to locate Jackal Tapes. The indicator will start to blink when you're close to a tape. You can find a Jackal Tape in each of the following regions (click a link to see the exact location of the Jackal Tape in that particular region):
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Every now and then you'll suffer a malaria attack; as you saw during the introduction, this will cause your vision to blur, and your stamina will temporarily be drained leaving you unable to sprint or jump. A pill bottle icon will appear in the lower, left corner of the screen. Use the Self-Heal button to take a pill, which will remove the symptoms of malaria for a period of time. While these symptoms for the most part are simply an annoyance, suffering an attack while in combat can be potentially disastrous.
Once a new underground mission becomes available you may eventually run out of malaria pills if you don't pick up and complete the mission. It'll be rather clear when you do run out, since you'll stare down the empty pill bottle after you get out the last pill. While I don't think that you can actually die from malaria in the game, as I've explained above there are some good reasons to keep medicine in stock. This means that once an Underground mission does become available, you should complete it whenever you get the chance. |
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Besides the need to decrease your sickness level, and acquire more malaria medicine, I don't really see any points in intentionally increasing your reputation since it'll just end up making the game more difficult. However, if you don't mind that - or you're looking for more of a challenge - that's your call. If you don't want to increase your reputation more than needed, there is no real incentive to take on buddy missions.. unless you just want to experience and complete them for fun, or perhaps if you've lost your best buddy and now need a replacement - or wish to have a specific buddy help you.I think it would've been nice if your reputation affected more than just underground missions and enemy equipment, or at least if it came with some other type of reward - because as it is currently, I don't really see much of a reason to intentionally increase your reputation.
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When an underground mission becomes available, you'll notice that the small 'Mission Available' icon appears over the church in Pala (or clinic in Mosate Selao) and the Underground Locations you've visited; a note will also appear in the Menu screen indicating that an Underground mission has opened up. To start the mission you can do one of two things - either head to the church (or clinic) and talk to the priest or doctor; you can also go to one of the Underground Locations you've already been to and talk to the person inside. You'll be handed some travel papers and an objective marker will appear on your map. That's a different Underground Location where you need to deliver the papers. While you normally won't run out of malaria medicine, you may actually do so once an Underground mission becomes available; if you don't pick up the mission, you'll eventually run out which means that if you wish to keep your malaria in check, you'll need to complete Underground missions every once in a while. |
You can heal yourself and take a malaria pill while you're piloting most vehicles - I believe the only exception is the Hang glider. However, while healing (or taking a pill) you cannot actually steer the vehicle, so if you're driving make sure you've got a small stretch of open land ahead of you. While driving a vehicle you can hold down the left or right - or both - mouse buttons to look left, right or behind, respectively; release the button(s) to return to your original viewpoint. These 'shortcuts' are useful since you don't have to manually turn around to look and back again to focus on the road ahead. Most vehicles can be repaired if they sustain enough damage. If this happens, the engine will start to emit smoke; at first it'll be gray smoke, then black smoke, and after that the engine may catch fire. In the latter case it's too late to repair and the vehicle will blow up shortly after. To repair a vehicle simply get out of it and face the engine (for cars this means the hood); a small wrench-like icon should appear. Press the Use key to start repairing it. It takes a bit of time for you to repair a vehicle, but you can abort the operation by pressing Use again. You can also get interrupted when repairing a vehicle (ie. by getting shot) which will also cause you to abort the operation. At the Weapons Shop you can buy upgrades that improve the durability of vehicles and reduce the amount of time it takes to repair them; the Vehicles page lists all vehicles along with the cost of their respective upgrade.
There are three types of mounted weapons: a light machinegun, a heavy machinegun, and a grenade launcher. While the light machinegun isn't the most powerful weapon (comparable to the light machineguns you can carry), both the heavy machinegun and the grenade launcher pack a pretty decent punch; in fact, encountering enemies in fully manned vehicles with either of the latter two weapons can be somewhat of a challenge. The heavy machinegun can chew you up in just a couple of shots, and the grenade launcher will take you down with just a shot or two. The mounted weapons are fairly accurate, the main exception is the light machinegun which is pretty much useless at long ranges; however, since you can aim with mounted weapons (just like you can aim with regular weapons) you can increase the accuracy quite a bit. I rarely use aiming with the heavy machinegun or the grenade launcher since these are quite accurate off the bat.
Enemies in vehicles that does not have a mounted weapon will often try to ram you, and attempt to force you off the road. While this is not nearly as annoying as having an assault truck on your back, the enemies tend to do a good job of ramming your vehicle, often forcing into trees or rocks. This will not only damage your vehicle, but if you're unlucky you'll hit an object dead on, forcing your vehicle to come to a complete stop. While enemies drive vehicles fairly well, they're not always as good at driving around objects - if you take the chase off road, you can weave in and out between trees and rocks - you may often see your pursuers ram into the objects which gives you a perfect opportunity to escape. If you do get out of your vehicle while being pursued, keen an eye on the enemy vehicle; usually they'll speed up just before they come to a full stop, and if you're on foot you can easily get run over if you're not careful. A good strategy is to stop your vehicle near a solid object (such as a tree or a rock), if possible, and take cover behind it so that you're not easily run over. |
All weapons you pick up from enemies are worn; they will fire but they are often very prone to jamming. Once you have enough diamonds to buy weapons, I'd recommend that you do so - especially since a weapon, once bought, will come in endless supply (for free) from the building next to Weapons Shop. A few select weapons such as rocket launchers wont jam but instead misfire. This usually means that the rocket (or projectile) will fly out of control or simply not detonate on impact. At the Weapons Shop you can buy upgrades to your weapons that will make them more reliable and thus less prone to jamming and misfires. For a list of weapons that are available in Far Cry 2 please refer to the Weapons page. As soon as you buy a new weapon, the upgrades for that particular weapon will automatically be unlocked; this will happen when you leave the PC after bying a weapon, however, so you need to Use the PC again to see the new upgrades.
The munitions piles can be destroyed if they take enough damage; while you rarely intentionally want to destroy a pile, it can sometimes be a satisfying strategy to target a pile if there are enough enemies around it. While explosives and fuel piles will simply explode, ammunition piles will have the ammunition going off like fireworks, shooting in all directions. I believe a destroyed pile will eventually respawn.
You can unlock two extra machetes simply by creating a profile for online multiplay; you don't have to play online, simply creating a profile is all you need. To do so, go into the menu, select Multiplayer and click the Create button at the bottom of the screen. Select Online as the profile type and continue with the registration process; during this you'll be asked for your online key - this is the same as your CD key (or Install keycode). Once complete, you can now - while not in a game - go into the Options menu and click Game - you should have a new option available: Machete Type. There are three types of machetes: modern, primitive and homemade. While I believe the difference is merely in what the machete looks like (and not how much damage it does), it's still a welcome customization feature. |