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Founder beliefs are the way you get rewarded for spreading your religion wide. Reformation belief, yet another of the rough-edge oversights common to Civ 5. The other Reformation beliefs are to weak to warrant going so deep into Piety. The thing is, spies only add 5 religious pressure on a planted city, and it doesn't.


Reformation
  • 3API


See also Modding Tutorials.


Objects

Static objects
Instances
Data
Events


UI Controls

See also Common UI Properties.

Miscalleneous
Buttons
Containers
Animations


Lua Objects

Those objects are defined in Lua files and can be used through an include statement. Graaleditor for mac.


Structures

Those objects are regular Lua tables that only contain named fields but no methods.


Objects identifiers

Those identifiers are regular integers that identify objects.

  • PlayerID (Players enumeration)
  • TeamID (Teams enumeration)


Constants identifiers

Those identifiers are regular integers associated with the constants defined in Lua enumerations.

Type
Lua Enum
Type
Lua Enum
ActionSubTypesGameTypes
ActivityTypesGenericWorldAnchorTypes
AdvisorTypesInfoCornerID
ButtonPopupTypesInterfaceDirtyBits
ButtonStatesKeyEvents
ChatTargetTypesKeys
CityAIFocusTypesLeaderheadAnimationTypes
CityUpdateTypesMajorCivApproachTypes
CombatPredictionTypesMinorCivPersonalityTypes
CommandTypesMinorCivQuestTypes
ContentTypeMouseEvents
ControlTypesMouse
CoopWarStatesNetErrors
FromUIDiploEventTypesNetKicked
DiploUIStateTypesOrderTypes
DirectionTypesPlotTypes
DisputeLevelTypesPopupPriority
EndGameTypesResourceUsageTypes
EndTurnBlockingTypesSlotClaim
FaithPurchaseTypesSlotStatus
FlowDirectionTypesSystemUpdateUIType
FogOfWarModeTypesTaskTypes
GameMessageTypesThreatTypes
GameOptionTypesTradeableItems
GameplayGameStateTypesYieldDisplayTypes
GameStateTypes

Windows 2000 server resource kit utilities.

Data identifiers

Those identifiers are regular integers that identify the data rows defined in the XML data files.

Type
Xml Table
Lua Enum
Commands
ArtStyleTypes
Automates
BeliefsBeliefTypes
Builds
BuildingClasses
Buildings
Calendars
Civilizations
Climates
Colors
Diplomacy_Responses
DomainsDomainTypes
Eras
FeaturesFeatureTypes
Flavors
GameSpeeds
GoodyHuts
HandicapInfos
HurryInfos
Improvements
InterfaceModesInterfaceModeTypes
InvisibleInfos
Civilization_Leaders
MinorCivTraitsMinorCivTraitTypes
MissionsMissionTypes
MultiplayerOptions
NotificationsNotificationTypes
PlayerOptions
PolicyBranchTypesPolicyBranchTypes
Policies
Processes
Projects
UnitPromotions
ReligionsReligionTypes
ReplayDataSets
Resources
Routes
Specialists
SpecialUnits
Technologies
TerrainsTerrainTypes
UnitAIInfos
UnitClasses
UnitCombatInfos
Units
Victories
VoteSources
Votes
YieldsYieldTypes


Civ5 Types
Civ5 Methods and Functions
Civ5 Thematic Categories: Terrain
Civ5 Features & Natural wonders API
Civ5 Fog API
Civ5 Goodies API
Civ5 Improvements API
Civ5 Resources API
Civ5 Rivers API
Civ5 Terrain API
Civ5 Terrain Ownership API
Civ5 Yields API
Civ5 Thematic Categories: Development
Civ5 Buildings API
Civ5 Cities API
Civ5 City Production API
Civ5 Culture API
Civ5 Food & Population API
Civ5 Gold API
Civ5 Golden Age API
Civ5 Great People API
Civ5 Happiness API
Civ5 Policies API
Civ5 Religion API
Civ5 Science API
Civ5 Specialists API
Civ5 Thematic Categories: Units
Civ5 Barbarians API
Civ5 Combat API
Civ5 Movement API
Civ5 Unit Experience API
Civ5 Units API
Civ5 Thematic Categories: Diplomacy
Civ5 City States API
Civ5 Diplomacy API
Civ5 Espionnage API
Civ5 Players API
Civ5 Trade API
Civ5 United Nations API
Civ5 Thematic Categories: General
Civ5 Game Settings API
Civ5 Notification API
Civ5 Score API
Civ5 Turns API
Civ5 Victory API



The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames' wiki and most of code samples are copyrighted to Firaxis.
Functions' signatures were either copied from the 2kgames' wiki, or infered from the Lua source files and the binaries. Errors are possible.
Contributors may find help in the Contributors guide to the Civ5 API.

Retrieved from 'http://modiki.civfanatics.com/index.php?title=Lua_and_UI_Reference_(Civ5)&oldid=14159'

Popular Posts

  • Founder beliefs are the way you get rewarded for spreading your religion wide. Reformation belief, yet another of the rough-edge oversights common to Civ 5. The other Reformation beliefs are to weak to warrant going so deep into Piety. The thing is, spies only add 5 religious pressure on a planted city, and it doesn\'t.


    \'Reformation\'
    • 3API


    See also Modding Tutorials.


    Objects

    Static objects
    Instances
    Data
    Events


    UI Controls

    See also Common UI Properties.

    Miscalleneous
    Buttons
    Containers
    Animations


    Lua Objects

    Those objects are defined in Lua files and can be used through an include statement. Graaleditor for mac.


    Structures

    Those objects are regular Lua tables that only contain named fields but no methods.


    Objects identifiers

    Those identifiers are regular integers that identify objects.

    • PlayerID (Players enumeration)
    • TeamID (Teams enumeration)


    Constants identifiers

    Those identifiers are regular integers associated with the constants defined in Lua enumerations.

    Type
    Lua Enum
    Type
    Lua Enum
    ActionSubTypesGameTypes
    ActivityTypesGenericWorldAnchorTypes
    AdvisorTypesInfoCornerID
    ButtonPopupTypesInterfaceDirtyBits
    ButtonStatesKeyEvents
    ChatTargetTypesKeys
    CityAIFocusTypesLeaderheadAnimationTypes
    CityUpdateTypesMajorCivApproachTypes
    CombatPredictionTypesMinorCivPersonalityTypes
    CommandTypesMinorCivQuestTypes
    ContentTypeMouseEvents
    ControlTypesMouse
    CoopWarStatesNetErrors
    FromUIDiploEventTypesNetKicked
    DiploUIStateTypesOrderTypes
    DirectionTypesPlotTypes
    DisputeLevelTypesPopupPriority
    EndGameTypesResourceUsageTypes
    EndTurnBlockingTypesSlotClaim
    FaithPurchaseTypesSlotStatus
    FlowDirectionTypesSystemUpdateUIType
    FogOfWarModeTypesTaskTypes
    GameMessageTypesThreatTypes
    GameOptionTypesTradeableItems
    GameplayGameStateTypesYieldDisplayTypes
    GameStateTypes

    Windows 2000 server resource kit utilities.

    Data identifiers

    Those identifiers are regular integers that identify the data rows defined in the XML data files.

    Type
    Xml Table
    Lua Enum
    Commands
    ArtStyleTypes
    Automates
    BeliefsBeliefTypes
    Builds
    BuildingClasses
    Buildings
    Calendars
    Civilizations
    Climates
    Colors
    Diplomacy_Responses
    DomainsDomainTypes
    Eras
    FeaturesFeatureTypes
    Flavors
    GameSpeeds
    GoodyHuts
    HandicapInfos
    HurryInfos
    Improvements
    InterfaceModesInterfaceModeTypes
    InvisibleInfos
    Civilization_Leaders
    MinorCivTraitsMinorCivTraitTypes
    MissionsMissionTypes
    MultiplayerOptions
    NotificationsNotificationTypes
    PlayerOptions
    PolicyBranchTypesPolicyBranchTypes
    Policies
    Processes
    Projects
    UnitPromotions
    ReligionsReligionTypes
    ReplayDataSets
    Resources
    Routes
    Specialists
    SpecialUnits
    Technologies
    TerrainsTerrainTypes
    UnitAIInfos
    UnitClasses
    UnitCombatInfos
    Units
    Victories
    VoteSources
    Votes
    YieldsYieldTypes


    Civ5 Types
    Civ5 Methods and Functions
    Civ5 Thematic Categories: Terrain
    Civ5 Features & Natural wonders API
    Civ5 Fog API
    Civ5 Goodies API
    Civ5 Improvements API
    Civ5 Resources API
    Civ5 Rivers API
    Civ5 Terrain API
    Civ5 Terrain Ownership API
    Civ5 Yields API
    Civ5 Thematic Categories: Development
    Civ5 Buildings API
    Civ5 Cities API
    Civ5 City Production API
    Civ5 Culture API
    Civ5 Food & Population API
    Civ5 Gold API
    Civ5 Golden Age API
    Civ5 Great People API
    Civ5 Happiness API
    Civ5 Policies API
    Civ5 Religion API
    Civ5 Science API
    Civ5 Specialists API
    Civ5 Thematic Categories: Units
    Civ5 Barbarians API
    Civ5 Combat API
    Civ5 Movement API
    Civ5 Unit Experience API
    Civ5 Units API
    Civ5 Thematic Categories: Diplomacy
    Civ5 City States API
    Civ5 Diplomacy API
    Civ5 Espionnage API
    Civ5 Players API
    Civ5 Trade API
    Civ5 United Nations API
    Civ5 Thematic Categories: General
    Civ5 Game Settings API
    Civ5 Notification API
    Civ5 Score API
    Civ5 Turns API
    Civ5 Victory API



    The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames\' wiki and most of code samples are copyrighted to Firaxis.
    Functions\' signatures were either copied from the 2kgames\' wiki, or infered from the Lua source files and the binaries. Errors are possible.
    Contributors may find help in the Contributors guide to the Civ5 API.

    Retrieved from \'http://modiki.civfanatics.com/index.php?title=Lua_and_UI_Reference_(Civ5)&oldid=14159\'
    ...'>Civ 5 Reformation Beliefs(21.04.2020)
  • Founder beliefs are the way you get rewarded for spreading your religion wide. Reformation belief, yet another of the rough-edge oversights common to Civ 5. The other Reformation beliefs are to weak to warrant going so deep into Piety. The thing is, spies only add 5 religious pressure on a planted city, and it doesn\'t.


    \'Reformation\'
    • 3API


    See also Modding Tutorials.


    Objects

    Static objects
    Instances
    Data
    Events


    UI Controls

    See also Common UI Properties.

    Miscalleneous
    Buttons
    Containers
    Animations


    Lua Objects

    Those objects are defined in Lua files and can be used through an include statement. Graaleditor for mac.


    Structures

    Those objects are regular Lua tables that only contain named fields but no methods.


    Objects identifiers

    Those identifiers are regular integers that identify objects.

    • PlayerID (Players enumeration)
    • TeamID (Teams enumeration)


    Constants identifiers

    Those identifiers are regular integers associated with the constants defined in Lua enumerations.

    Type
    Lua Enum
    Type
    Lua Enum
    ActionSubTypesGameTypes
    ActivityTypesGenericWorldAnchorTypes
    AdvisorTypesInfoCornerID
    ButtonPopupTypesInterfaceDirtyBits
    ButtonStatesKeyEvents
    ChatTargetTypesKeys
    CityAIFocusTypesLeaderheadAnimationTypes
    CityUpdateTypesMajorCivApproachTypes
    CombatPredictionTypesMinorCivPersonalityTypes
    CommandTypesMinorCivQuestTypes
    ContentTypeMouseEvents
    ControlTypesMouse
    CoopWarStatesNetErrors
    FromUIDiploEventTypesNetKicked
    DiploUIStateTypesOrderTypes
    DirectionTypesPlotTypes
    DisputeLevelTypesPopupPriority
    EndGameTypesResourceUsageTypes
    EndTurnBlockingTypesSlotClaim
    FaithPurchaseTypesSlotStatus
    FlowDirectionTypesSystemUpdateUIType
    FogOfWarModeTypesTaskTypes
    GameMessageTypesThreatTypes
    GameOptionTypesTradeableItems
    GameplayGameStateTypesYieldDisplayTypes
    GameStateTypes

    Windows 2000 server resource kit utilities.

    Data identifiers

    Those identifiers are regular integers that identify the data rows defined in the XML data files.

    Type
    Xml Table
    Lua Enum
    Commands
    ArtStyleTypes
    Automates
    BeliefsBeliefTypes
    Builds
    BuildingClasses
    Buildings
    Calendars
    Civilizations
    Climates
    Colors
    Diplomacy_Responses
    DomainsDomainTypes
    Eras
    FeaturesFeatureTypes
    Flavors
    GameSpeeds
    GoodyHuts
    HandicapInfos
    HurryInfos
    Improvements
    InterfaceModesInterfaceModeTypes
    InvisibleInfos
    Civilization_Leaders
    MinorCivTraitsMinorCivTraitTypes
    MissionsMissionTypes
    MultiplayerOptions
    NotificationsNotificationTypes
    PlayerOptions
    PolicyBranchTypesPolicyBranchTypes
    Policies
    Processes
    Projects
    UnitPromotions
    ReligionsReligionTypes
    ReplayDataSets
    Resources
    Routes
    Specialists
    SpecialUnits
    Technologies
    TerrainsTerrainTypes
    UnitAIInfos
    UnitClasses
    UnitCombatInfos
    Units
    Victories
    VoteSources
    Votes
    YieldsYieldTypes


    Civ5 Types
    Civ5 Methods and Functions
    Civ5 Thematic Categories: Terrain
    Civ5 Features & Natural wonders API
    Civ5 Fog API
    Civ5 Goodies API
    Civ5 Improvements API
    Civ5 Resources API
    Civ5 Rivers API
    Civ5 Terrain API
    Civ5 Terrain Ownership API
    Civ5 Yields API
    Civ5 Thematic Categories: Development
    Civ5 Buildings API
    Civ5 Cities API
    Civ5 City Production API
    Civ5 Culture API
    Civ5 Food & Population API
    Civ5 Gold API
    Civ5 Golden Age API
    Civ5 Great People API
    Civ5 Happiness API
    Civ5 Policies API
    Civ5 Religion API
    Civ5 Science API
    Civ5 Specialists API
    Civ5 Thematic Categories: Units
    Civ5 Barbarians API
    Civ5 Combat API
    Civ5 Movement API
    Civ5 Unit Experience API
    Civ5 Units API
    Civ5 Thematic Categories: Diplomacy
    Civ5 City States API
    Civ5 Diplomacy API
    Civ5 Espionnage API
    Civ5 Players API
    Civ5 Trade API
    Civ5 United Nations API
    Civ5 Thematic Categories: General
    Civ5 Game Settings API
    Civ5 Notification API
    Civ5 Score API
    Civ5 Turns API
    Civ5 Victory API



    The initial version of this page was created by the Civ5 API Bot, see the Civ5 API Reference FAQ. Some of the texts come from the 2kgames\' wiki and most of code samples are copyrighted to Firaxis.
    Functions\' signatures were either copied from the 2kgames\' wiki, or infered from the Lua source files and the binaries. Errors are possible.
    Contributors may find help in the Contributors guide to the Civ5 API.

    Retrieved from \'http://modiki.civfanatics.com/index.php?title=Lua_and_UI_Reference_(Civ5)&oldid=14159\'
    ...'>Civ 5 Reformation Beliefs(21.04.2020)