27

мар

I'm having the same issue: i'd like to disable the kill cams. Is it possible to do so without installing a mod? Mods disable the achievements and I'd prefer to still get them. Just get the achievement enabler mod too. Lol, did not think about the fact that it was a possibility. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled 'Is there a way to disable kill cams?'

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This article is about the condition lycanthropy, in particular the effects it has on the player. For enemies and NPCs who are werewolves, see Werewolf.

Transforming into a werewolf

Lycanthropy is a condition in Skyrim that gives you the Beast Formgreater power, which allows you to take on the form of a werewolf. Becoming a werewolf adds the Beast Blood constant effect, which grants a 100% resistance to all diseases, but also prevents you from gaining resting bonuses. Werewolves can deal lethal damage with their claw attacks, move swiftly, and have increased health and stamina. The only way to become a werewolf is to drink werewolf blood during The Companions questline.

In the Dawnguardadd-on, a skill tree is added for werewolves, with perks that will increase your damage, health, and stamina as a werewolf, and even enhance your howl abilities. In order to unlock new perks, you must feed on corpses of non-undead NPCs.

As a werewolf, you can also draw power from the Totems of Hircine to give your shout-like 'howl' ability new powers, although you may only use the shout related to the particular totem you have activated.

  • 5Related Quests

Beast Form[edit]

The Beast Form greater power can be used once per day to transform into a werewolf for 150 seconds. You can keep Beast Form active longer by feeding on humanoid corpses (with the Savage Feeding perk, you can feed on almost any dead creature). Every feeding restores 50 points of health and adds an additional 30 seconds of time in Beast Form. The Ring of Hircine provides an alternate unlimited means of transformation for werewolves.

Werewolf Claws
Level(DG)
1–10+00
11–15+550
16–20+15100
21–25+25150
26–30+30200
31–35+35250
36–40+40300
41–45+50350
46++60400

The Beast Form power has the following effects:

  • Your health increases by 50 and stamina increases by 100 (with a Dawnguard added perk, health increases by 150 and stamina by 200).
  • Stamina regeneration increases from 5% of your total stamina per second to 20%.
  • Carrying capacity increases by 2000 points.
  • Ability to use shout-like howls:
    • Howl of Terror: enemies flee in fear for 60 seconds and nearby wolves come to your aid.
    • Totem of Brotherhood: summons two red pack members to aid you in combat for a limited time.
    • Totem of The Hunt: reveals nearby prey, similar to a Detect Life spell.
    • Totem of Fear: grants a higher-level fear shout.
  • Base unarmed damage increases to 20 points and reach to 150 points (most races have a base unarmed damage of 4 and a reach of 96).
  • Werewolf Claws: a constant Fortify Unarmed Damage effect that increases with your level (and gives you Resist Damage if Dawnguard is installed)—see table.
  • Base health regeneration is set to 0 (unless the Ring of the HuntDB is equipped).

The first time you transform using Beast Form, you will immediately be cured of all diseases, including any stage of vampirism. This means you cannot be a vampire and a werewolf at the same time. The Beast Form power also automatically removes all of your equipment. Summoned thralls, such as dead thralls, will immediately die. However, other summoned creatures will remain until their timer expires.

While you are in beast form, you cannot use any of your equipment, spells, dragon shouts, or powers, but your attacks increase in power and speed, and you may execute one of four 'kill cam' moves. Pressing a single attack button may have you leaping on your enemy and savagely slashing their chests, or biting their throats. Pressing both attack buttons simultaneously may have you throwing your enemy a great distance, or lifting them off their feet and decapitating them. Your move speed will increase as well, and you will not be staggered by attacks or by attacking an enemy with a raised shield. Since you cannot use spells or items, the only way to heal yourself is to feed on corpses.

Racial abilities do not carry over into your beast form, but existing spell effects do. This includes passive abilities such as The Lord Stone, the Blessing of Mara, and the Magic Resistance perks from the Alteration skill tree. It also includes the Destruction Cloak spells and the Alteration Flesh spells. However, effects that change health regeneration rates, such as The Lady Stone or Regenerate Health potions, will do nothing unless you have equipped the Ring of the HuntDB. This is because werewolves that are not wearing this ring have their base health regeneration set to 0 points, so any effect that multiplies this rate will result in a health regeneration rate of 0.

A werewolf

As a werewolf in Skyrim, you will be hated and feared by almost any NPC that sees you in your beast form, and most will attack you on sight (exceptions include other werewolves, M'aiq the Liar, members of the Dark Brotherhood, The Circle, followers currently in your service, members of the Thieves Guild, and the heroes of Sovngarde, but not your spouse, unless your spouse is one of these). Your wolf cousins will not attack you, and may even come to your aid if you use your Howl of Terror ability. Crimes committed in beast form will not be attributed to you and will not increase your bounty, unless someone sees you transform. If you are seen turning into your beast form, 1000 gold will be added to your bounty (unless the person is one of those that won't attack you).

You will have a forced third-person view while Beast Form is active and will not be able to access character menus or maps. If Dawnguard is installed, opening the character menu will open the Werewolf skill tree. You will not be able to pick up any items, pick locks, activate containers, or initiate conversation while in beast form, but you can activate switches (such as levers and pull chains) to progress through dungeons (though you will be unable to interact with objects preventing the use of switches, e.g. the bones or scraps that must be removed to use certain switches in Raldbthar Deep Market). You can command followers by pointing your crosshair at them and holding down your activate/use control. Followers cannot be commanded to pick up items while you are in beast form, however—they will interpret any such order as simply 'move there'.

You cannot consciously choose to deactivate Beast Form once you have transformed. The only way to return to your human form is to wait for the Beast Form to end or to use the 'wait' function. In Skyrim Special Edition, anything you had equipped while transforming is automatically re-equipped. In the original release, you have to re-equip your equipment manually.

All howls except for Howl of Terror have to be unlocked via a quest that is available when you have completed the Companions questline, as long as you remain a werewolf. You can only have one howl active at a time. You can choose which howl you wish to select by visiting the Underforge and praying at the totem that corresponds to the howl you want. Only three totems are available; once you have selected a new howl by praying at a totem, the Howl of Terror becomes permanently unavailable, although the Howl of Fear, which is available from the third totem, is very similar.

Skill Perks[edit]

The Dawnguard add-on adds a perk tree for werewolves. The skill tree is simply called 'Werewolf' and perks are earned through feeding on the corpses of fallen NPCs (or creatures after the Savage Feeding perk has been unlocked). Injustice 2 nude mod. It is not necessary to feed on fresh kills—you can also feed on bodies that are already dead. Opening the character menu while transformed will instead open this skill tree. The totem-related perks will only apply if you currently have the respective totem active. Unlike the Vampire Lord, you cannot change your shout power while transformed.

Acquiring new perks requires more feedings each time. The first perk requires five feedings; after that, each new perk requires two more feedings than the last (up to 25 required to progress from the 10th perk to the 11th). You will need to feed a total of 165 times to complete the entire tree.

Disable


Bestial Strength
Animal Vigor
Gorging
Savage Feeding
Totem of Terror
Totem of the Predator
Totem of Ice Brothers
Totem of the Moon
PerkRankDescriptionIDPerk Req
Bestial Strength1Do 25% more damage as a werewolf.xx0059a4
2Do 50% more damage as a werewolf.xx007a3f
3Do 75% more damage as a werewolf.xx011cfa
4Do 100% more damage as a werewolf.xx011cfb
Animal Vigor100 point bonus to health and stamina in beast form.xx0059a5Bestial Strength
GorgingFeeding heals twice as much health.xx0059a7Animal Vigor
Savage FeedingAble to feed off most dead creatures. Feeding off creatures instead of people only provides half the extended time.xx0059a6Gorging
Totem of Ice BrothersWerewolf Totem of Brotherhood howl calls Ice Wolves.xx0059aaBestial Strength
Totem of the MoonWerewolf Totem of Brotherhood howl calls werewolves.xx0059abTotem of Ice Brothers
Totem of TerrorWerewolf Howl of Terror affects even higher level creatures.xx0059a8Bestial Strength
Totem of the PredatorWerewolf Totem of the Hunt howl has extended range, and shows whether the targets are not in combat, searching, or actively in combat.xx0059a9Bestial Strength

Curing Lycanthropy[edit]

To cure yourself in the base game, you must complete the Companions quest line. Immediately after you have completed Glory of the Dead, you may cure yourself of lycanthropy, although you will need another Glenmoril Witch's head. Once you return to Jorrvaskr, you must wait until both Vilkas and Farkas (separately) ask for help to be cleansed of lycanthropy, and the quest Purity is completed twice. Then you can use the Flame of the Harbinger to cure yourself.

Once cured you will no longer have access to the Underforge, and you will not be able to complete the Totems of Hircine quests if you have not already done so. You will also be unable to complete the Dragonborn quest Visit the hunters at Frostmoon Crag.

The Dawnguard add-on allows you to restore your lycanthropy with help from Aela the Huntress. You can do this only once; if you cure it again, you cannot regain your lycanthropy from Aela. If you restore your lycanthropy, you will keep all of the werewolf perks you had before, and will also keep the same totem benefit that you had active when you were a werewolf previously.

Accepting Lord Harkon's gift of vampirism during the Awakening quest or asking Serana to make you a vampire (either during the Chasing Echoes quest or after the end of the Dawnguard questline) will also cure you of lycanthropy.

Achievements[edit]

One achievement is related to being a werewolf:

  • Werewolf MasteredDG (20 points/Bronze) — Acquire 11 werewolf perks
    • There are 11 available perks, so all of the werewolf perks must be unlocked for this achievement.

Several other achievements are obtained from the Companions questline.

Related Quests[edit]

World Interactions[edit]

  • Frostmoon InvitationDB

Notes[edit]

  • You will have 0 base armor while in beast form, but you do count as unarmored for the purposes of the Mage Armor perk.
    • Before patch 1.3.10, armor rating in beast form is affected by the Light Armor skill and will be increased by the Agile Defender perk.
  • Werewolf howls count as shouts for the purposes of the General Statistics screen; each time you howl adds to your total number of shouts and it is possible for a howl to show up as your favorite shout.
  • Transforming into a werewolf in view of the guards of a Hold is a handy way to quickly achieve the Master Criminal achievement.
  • Though the character model for beast form werewolves is the same regardless of gender, males are taller than females. Game data sets the height scale at 1 for females and 1.13 for males.
  • Full Moon Rising is in game data as a constant effect that enhances stats while the moons are full; however, it does not actually appear in normal gameplay.
  • The Fear shouts are not affected by the Master of the Mind perk.
  • Time still passes while the perk tree is displayed (though nothing moves outside of the menu). If you take too long perusing the perk tree, your Beast Form might wear off and you won't be able to select one. As soon as you close the menu, you'll immediately change back. You'll need to transform again in order to access the skill tree and select your new perk.
  • The Dragonborn add-on adds werebears, a new type of lycanthrope. However players cannot transform into these creatures.
  • The werewolf perk tree was originally developed as part of the Game Jam.
  • While you can't initiate conversation in beast form, most scripted conversations (like running into Eisa Blackthorn which starts The Pale Lady quest) will still happen, and the NPC will converse with you like normal.
  • Using the special ability of the Ring of Namira to feed on a corpse will make it impossible to feed on it in beast form. The reverse is also true, corpses fed on in beast form cannot be cannibalized with the Ring of Namira.
  • It is not necessary to kill an enemy while in beast form in order to feed on the corpse. Enemies can be killed in humanoid form, then you can transform into a werewolf to feed. This makes it possible to clear a location in humanoid form, then transform and feed on many corpses at once without engaging in combat.
  • The Totem of the Predator perk grants a modified 'Detect Life' ability: it 'paints' all targets in the area affected by the howl. Said effect lasts for one minute, even if the target(s) leave the howl radius, though new targets entering the range are not affected until the howl is repeated.
  • As well as being unable to interact with certain objects, you are also unable to destroy spiderweb barriers while in beast form as attacks seem to go straight through. This can make it difficult to progress though certain locations where spiders reside. Transforming back to human form will allow you to destroy the barrier and proceed.
  • You are unable to breathe underwater as a werewolf, even if you are an Argonian.
  • In Survival Mode, your Beast Blood will prevent you from having the Rested or Well Rested bonus. However, after a full sleep it takes the same amount of time for your Fatigue to fall to Drained as a non-werewolf from a Well Rested state.
  • The name used internally for the highest level of Werewolf Claws suggests that it was intended for level 50 and above, but in reality, it takes effect at level 46.

Bugs[edit]

  • NPCs may still make mention of your 'wolfish grin' or the 'fur growing out of your ears' or 'you smell like a wet dog' even after you are cured of lycanthropy, because the only condition for these remarks is the completion of The Silver Hand, not your werewolf status. Similarly, in the statistics section of the menu, the 'days as a werewolf' statistic may continue to increase even after lycanthropy is cured.
    • This bug is fixed by version 1.2.2 of the Unofficial Skyrim Patch.
    • You can input set playeriswerewolf 0 to the console to fix the statistic increase but not the NPC comments.
  • The 100% disease immunity does not prevent contracting diseases from traps due to a script oversight.
    • This bug is fixed by version 2.0.5 of the Unofficial Skyrim Patch.
  • Using Soul Trap on a corpse you have already eaten as a werewolf gives you another heart from the victim. You can progress werewolf perks, but you have to wait to transform again to actually unlock them. Savage Feeding benefits from this bug as well.
    • This bug is fixed by version 2.0.1 of the Unofficial Skyrim Patch.
  • Sometimes equipment is not fully removed after transforming. If you retain a weapon after transforming, this can cause you to be unable to attack with the weapon-equipped hand and causes strange animations, since werewolves do not have animations for wielding weapons.
  • You may be unable to cure yourself using the blue flame immediately after curing Kodlak in the Companions quest line.
    • This may be fixed by doing radiant quests for the Companions until a Purity mission comes up, after which you can use the flame again. You may need to complete both Purity quests (for both Farkas and Vilkas) before you can cure yourself.
  • Right before you turn back into a human after using Beast Form, you may get a message saying that you are over encumbered, and you may be unable to run or sprint, even though you aren't.
    • Opening your inventory and closing it again may fix this.
  • After reverting back to human form, the forced third-person camera sometimes persists.
  • Interrupting the feeding animation (such as by howling) will successfully complete the feeding immediately.
  • While in werewolf form, it is possible to get stuck in it well over the time limit.
    • This can be fixed by using the wait function for 24 in-game hours, though this might not always work. It may work best if you wait multiple one hour periods than just one 24 hour period.
  • When transforming into a werewolf, there is a brief period between when the cutscene ends, and when you regain the ability to move and attack. If you feed on a corpse in this narrow window of time, the werewolf transformation may be very short (a few seconds). Using this glitch in combination with the Ring of Hircine allows you to make several kills and feed on the corpses one by one for skill tree progress, without having to remain in beast form for a long time afterward (and without having to wait).
  • Sometimes while in beast form, the sprinting power attack may not execute despite holding the sprinting and attack buttons.
    • Exiting and reentering sprint mode usually fixes this.
  • Sometimes, when reverting back to human form, part of the werewolf skin will form over your equipment. The werewolf head will have no teeth, and will clip into your first-person view.
  • Despite the fact that powers are inactive, the Orcs can activate Berserker Rage before transforming, thus allowing their attack damage to be doubled ?

See Also[edit]

  • For more information about lycanthropes of the Elder Scrolls universe, see the lore article.
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Lycanthropy&oldid=2115583'

There is a lot going on underneath the hood of Skyrim, and if you are feeling a bit technical you can start messing around with the game’s functions by using Skyrim console commands and cheats in the game’s developer console. With a few commands, you can instantly complete quests, teleport across the world, or even access spells that never made it into the final version of the game. So whether, you want to skip through some of the game’s busywork, drastically alter your character build, or nerf the living daylights out of a giant, we’ve got the Skyrim console commands for you.

We’ve brought together all of the commands and cheats that can be used in Skyrim in one handy list as well as a quick guide to correctly entering them. You will also notice that our list is broken down into a a few key categories starting with basic and fun cheats and working down towards some more granular tweaks you can employ.

Just be sure to check out what each console command does before popping it into the developer console – you know what they say: with great Skyrim console commands, comes great responsibility.

How do you enter Skyrim commands?

To use Skyrim’s commands, you’ll need to open the developer console screen. This is easily done by tapping the tilde (~) key, which can be found under the Esc key, and just to the left of the 1 key on an American English keyboard. If you’re using a British English keyboard, you’ll need to tap the grave (`) key, which is located in the same place.

Killmove

When typing in console commands, remember that commands are not case sensitive, so don’t worry about caps lock. You’ll find that many commands will have a section that says something like<itemID><#>. In these cases, do not type the<> brackets, nor the #. Instead, type out the name of the item you want, and follow up by replacing the # with thenumberof items you require.

For example:

player .addItem<ItemID> <#>

is the command to add new items to your inventory. If you wanted to add 100 gold to your inventory, you’d type in

player .additem 00000f 100

Some commands require an item to be targeted. To do this, open the console, and then click on the object. The name of the targeted object will then appear in the middle of the screen.

Skyrim PC cheats

Toggle Immortal Mode
TIM
Turns on and off immortal mode. You character will still take damage, but cannot be killed.

Toggle God Mode
tgm
Turns God Mode on and off. Grants infinite health, magicka, and stamina. Carry weight does not affect movement speed or fast travel ability.

Kill Target
kill
Instantly kills the target. Will not work on ‘essential’ NPCs.

Skyrim money cheats

Add gold to Inventory
player .additem 00000f 100
Adds 100 gold to your inventory. Replace 100 with the amount of your choice for more or less gold.

Skyrim NPC Commands

Resurrect
Resurrect <#>
Brings a dead NPC back to life. Using <1> resurrects them with all items intact. Using no number removes the corpse and creates a fresh copy of the NPC.

Empty Inventory
removeallitems
Removes all items from the target’s inventory. Add <player> to transfer all items to your own inventory.

Add Item
additem <ItemID> <#>
Adds an item to the target’s inventory.

Set NPC Level
setlevel <1>,<2>,<3>,<4>
Sets the level of a targeted NPC. Because of Skyrim’s scaling level system, this one is a little tricky. You need to assign four values. Each number is:
1: <% of PC’s level * 10> The NPC’s level in comparison to player, based on % of players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.

4: <level cap> The highest level this NPC can be.

Skyrim Toggle Commands

Toggle Run mode
rm
Switches between run and walk modes.

Toggle Grass
tg
Turns grass on and off.

Toggle Trees
tt
Turns trees on and off.

Toggle Water Display
tws
Turns water display on and off when not underwater.

Toggle Framework Border
twf
Turns the framework border on and off.

Toggle Skybox
ts
Turns skyboxes and fog effects on and off.

Toggle Map Regions
tfow
Turns unexplored areas on the local map on and off.

Toggle Level of Detail
TLL
Toggles between settings of Level of Detail.

Toggle Image Settings
teofis
Turns taxing image settings such as blur on and off.

Toggle Script Processing
tscr
Turns script processing on and off.

Toggle Collision
TCL
Toggles clipping for a targeted item. If you have become stuck on an item, targeting the item and using this command will let you move through it.

Toggle Menus
tm
Turns interface menus on and off. Will completely remove the HUD.

Toggle Freefly Camera
tfc
Turns free-flying camera on and off. Type tfc1 to also pause the game.

Toggle Artificial Intelligence
TAI
Turns artificial intelligence on and off. Characters will not react to you.

Toggle Combat Artificial Intelligence
TCAI
Turns combat AI on and off. Characters may become hostile, but will not attack. Combine with TAI command to completely disable NPCs.

Toggle Detection
TDetect
Toggles AI detection. This will not stop pickpocket detection.

Toggle Player Control
tc
Turns on and off control of an NPC. To use, target an NPC and type the command. The NPC will now be controlled, and player will have command of both their character and the NPC simultaneously.

Toggle Map Markers
tmm <#>
Turns map markers on and off. <0> disables all, <1> enables all, <1,0,1> shows all, no fast travel.

Skyrim Item Commands

Equip Item
equipitem <itemID> <#> <left/right>
Forces a target to equip an item that’s in their inventory. Select which hand they use by deleting <left/right> as applicable.

Equip Spell
Equipspell <SpellID> <left/right>
Forces a target to equip a spell. Spells cannot be acquired using the command, so they must already be known by the target.

Unequip Item
Unequipitem <ItemID> <#><left/right>
Forces the target to unequip an item they are using.

Make an NPC mortal/immortal
setessential <BaseID> <#>
Sets the mortality of the target. Use <0> for mortal, or <1> for immortal.

Disappear
Disable
Makes a target disappear. The target will still be loaded in the cell, but will not be visible.

Re-appear
Enable
Makes a disabled target re-appear.

Detele
MarkForDelete
Permanently deletes a targeted item. This removes the target entirely, rather than just making them disappear.

Set Ownership
setownership
Allows you to make an item ownerless. When picked up, the don’t become owned by the player.

Unlock
unlock
Unlocks a targeted chest or door.

Lock
lock <#>
Locks a chest, door, or person. The # value is the level of lock difficulty, between 0-100. Anything higher than 100 is an unpickable lock.

Resurrect
Resurrect <#>
Brings a dead NPC back to life. Using <1> resurrects them with all items intact. Using no number removes the corpse and creates a fresh copy of the NPC.

Empty Inventory
removeallitems
Removes all items from the target’s inventory. Add <player> to transfer all items to your own inventory.

Gender Change
sexchange
Changes the gender of the targeted NPC, or the player character. Will change the body shape, but not the head and face.

Add Item
additem <ItemID> <#>
Adds an item to the target’s inventory.

Set NPC Level
setlevel <1>,<2>,<3>,<4>
Sets the level of a targeted NPC. Because of Skyrim’s scaling level system, this one is a little tricky. You need to assign four values. Each number is:
1: <% of PC’s level * 10> The NPC’s level in comparison to player, based on % of players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.

Set Scale
setscale <#>
Sets the scale of a targeted object. If nothing is targeted, it applies to your character. When applied to a character, it increases or decreases speed and damage.

Teleport NPC
moveto player
Teleports an NPC to you.

Set Player Relationship
player.setrelationshiprank <RefID> <#>
Changes the relationship between a player and an NPC, which alters their disposition to you. Replace # with numbers 1-4.

Add or Take items from NPC Inventory
openactorcontainer <#>
Certain actor NPCs will have different items depending on their faction ranking. Use this command, replacing # with 1-4 depending on the actor’s rank status. This will allow you access to their inventory.

Return Position
GetPos <axis>
Returns the position value of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.

Set Position
SetPos <axis> <#>
Sets the position value of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.

Return Angle
GetAngle <axis>
Returns the rotational axis of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.

Set Angle
SetAngle <axis> <#>
Sets the rotational axis of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.

Skyrim Quest Commands

Get Current Stage
GetStage <QuestID>
Gets the current quest stage for the chosen quest.

Display Quest Stages
player.sqs <quest id>
Shows all the stages of a quest.

Set Quest Stage completed/uncompleted
SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset>
Sets a quest stage as either completed or uncompleted.

Set Quest Stage
SetStage <quest id> <stage value>
Sets a quest to a specific stage. Useful for if a quest has glitched.

Move to Target
movetoqt <QuestID>
Moves you to the target of the quest.

Show all current Quests
showquesttargets
Shows all current quest IDs.

Complete All Quests
caqs
Completes all stages of every quest. (Buggy and not recommended)

Complete Quest
CompleteQuest <QuestID>
Completes a quest.

Skyrim Player Commands

Unlock Shout
player.unlockword <shoutID>
Unlocks a Dragon Shout to be used by the player.

Add Shout
Addshout <ShoutID>
Adds a Shout to the player’s skill list. The shout must first be unlocked.

Change Race
SetPlayerRace <Raceid>
Changes the race of your character

Set Race
Player.SetRace <RaceID>
A slight variant on Change Race, this allows you to become a race not available in character creation, such as a dragon by using DragonRace as the raceID.

Adjust Field of View
fov <#>
Allows you to set the field of view. Default setting is 75, and maximum setting is 160.

Set Free-Flying Camera Speed
sucsm <#>
Sets the speed of the free-flying camera. Default setting is 1. Setting 2 will double the speed, setting 0.5 will half the speed.

Camera Angles
animcam
Allows you to change the angle of the camera without changing the direction your character is facing. Keeps camera movement independant of character movement.

Activate both 1st and 3rd person views
s1st
While in third person view, the character’s arms will still display behind the player character, allowing you to be in both first and third person simultaneously. Because you’re a mad person.

Open Character Customisation Menu
showracemenu
Opens up a character menu showing magicka, stamina, and health. You can make changes to your character from this menu.

Add Perk
player.addperk <PerkID>
Adds a specified perk to your character.

Remove Perk
player.removeperk <PerkID>
Removes a perk. Note: will not refund the point spent to unlock perk.

Add Spell
player.addspell <variable>
Adds a specified spell, disease, or power to your abilities. Can be used to add spells that are in the game’s code but not actually used, such as the Conjure Dragon Priest spell.

Remove Spell
Player.removespell <variable>
Removes a spell, disease, or power from the player.

Add Item to Inventory
player.additem <ItemID> <#>
Adds an item to your inventory.

Remove Item from Inventory
player.removeitem <ItemID> <#>
Removed an item from your inventory.

Drop Item
player.drop <ItemID> <#>
Will drop the specified item on the floor.

List Inventory
player.showinventory
Lists all items in your inventory, along with their itemID codes. Use PgUp and PgDwn to scroll the list.

Add Bounty
player.setcrimegold <#> <FactionID>
Adds a specific amount of gold to the bounty you have with a specific faction.

Pay Bounty
player.paycrimegold <X> <Y> <FactionID>
Removes the bounty on your head. The X value needs to be changed to <1> to remove items you have stolen, or <0> to keep them. The Y value needs to be set to <1> to go to jail, or <0> to not go to jail.

Set Player Level
player.setlevel <#>
Sets your current character level to any given value.

Teach Word of Power
player.teachword <WOOP>
Teaches your character a World of Power.

Set Actor Value
player.setav <AV> <#>
Sets the Actor Value to any given value.

Modify Actor Value
player.modav <AV> <+/-#>
Modifies the Actor Value by a given value.

Place Item
player.placeatme <Item/NPCID> <#>
Places an item or actor next to the player.

Add Enchanted Object
playerEnchantObject <ItemID> <mgef> <mgef>
Adds an item to your inventory with two magic effects.

Increase Skill Points
IncPCS <AVskill>
Increases skill points in a given field by one point.

Give Skill Points
AdvSkill <AV> <#>
Gives the player a specified amount of skill points to use.

Player Spell Book
psb
Unlocks all spells and shouts, including ones that were not used as part of the final Skyrim game.

Level Up
player.advlevel
Forces the player to level up. Character will only level up, you won’t be able to choose a new perk.

Enable Control in Cinematics
enableplayercontrols
Enables player control during cinematic cutscenes.

Give Dragon Souls
player.forceav dragonsouls #
Gives the player a specified amount of Dragon Souls to use.

Skyrim Other Commands

Add NPC to Faction
Addfac <FactionID> <#>
Adds a selected NPC to a Faction. A 1-4 rank can be assigned by replacing #.

Remove NPC from Faction
RemoveFac <FactionID>
Removes a selected NPC from a Faction.

Set Follower Count
set playerfollowercount to <#>
Sets the amount of followers for the player. Setting to 0 clears all followers and allows you to recruit.

Set NPC as Reference
Prid <RefID>
Sets an NPC as a reference, which can then be used with other commands. Useful for when the NPC cannot be seen, such as in glitched quests.

Execute a .bat
bat <name of text file>
Executes a .bat file for batch commands.

Show All Commands and Descriptions
help <“Object name”> <#>
Shows all descriptions and itemIDs for searched items. For example, searching for “orcish armour” will show all items with ‘orcish armour’ in the name. # sets the limit for search, with 0 having no limits, and 4 demanding an exact match.

Quit
qqq
Quits the game instantly.

Kill all NPCs
killall
Kills all non-essential NPCs in the local area.

Set Time Scale
set timescale to <#>
Sets the rate of time passage in the game. 20 is the default, and 1 is real-time.

Set Weather
sw <WeatherID>
Sets the current climate to the desired weather patterns.

Skyrim movement commands

Centre on Cell
coc <CellID>
Teleports you to the centre of the cell.

Centre on World
cow Tamriel <Coordinates>
Teleports you to the specified coordinated.

Mod

NPC Corpse Clean up
WIDeadBodyCleanupCell
Holds the bodies of NPCs that have died.

Move to NPC
player.moveto <NPCrefID>
Moves you to the location of an NPC.

Looking to make even more changes to Skyrim? Why not try modding with our pick of the 100 best Skyrim mods, which includes everything from bard bears and Dwemer Dogs, to UI overhauls and immersive weather effects.

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